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mitm001 5 år sedan
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docs/modules/ROOT/pages/jme3/advanced/terrain.adoc

@@ -118,7 +118,7 @@ OpenGL supports a maximum of 16 _samplers_ in any given shader. This means you c
 Adhere to the following constraints:
 Adhere to the following constraints:
 
 
 [.right.text-left]
 [.right.text-left]
-image::jme3/beginner/road.jpg[The Diffuse Map of one of the terrain textures depicts the colors of a paved surface,width="",height=""]
+image::tutorials:beginner/road.jpg[The Diffuse Map of one of the terrain textures depicts the colors of a paved surface,width="",height=""]
 
 
 
 
 *  1-12 Diffuse Maps. One Diffuse Map is the minimum!
 *  1-12 Diffuse Maps. One Diffuse Map is the minimum!

+ 1 - 1
docs/modules/tutorials/pages/beginner/hello_terrain.adoc

@@ -197,7 +197,7 @@ Splat textures are based on the `Terrain.j3md` material defintion. If you open t
 Before you can start painting, you have to make a few decisions:
 Before you can start painting, you have to make a few decisions:
 
 
 .  Choose three textures. For example grass.jpg, dirt.jpg, and road.jpg. +
 .  Choose three textures. For example grass.jpg, dirt.jpg, and road.jpg. +
-image:jme3/beginner/grass.jpg[grass.jpg,64,64] image:jme3/beginner/dirt.jpg[dirt.jpg,64,64] image:jme3/beginner/road.jpg[road.jpg,64,64]
+image:beginner/grass.jpg[grass.jpg,64,64] image:beginner/dirt.jpg[dirt.jpg,64,64] image:beginner/road.jpg[road.jpg,64,64]
 
 
 .  You '`paint`' three texture layers by using three colors: Red, blue and, green. You arbitrarily decide that…
 .  You '`paint`' three texture layers by using three colors: Red, blue and, green. You arbitrarily decide that…
 ..  Red   is grass – red   is layer `Tex1`, so put the grass texture into Tex1.
 ..  Red   is grass – red   is layer `Tex1`, so put the grass texture into Tex1.