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fix xrefs

mitm001 5 năm trước cách đây
mục cha
commit
7c20922477

+ 8 - 11
docs/modules/ROOT/pages/jme3/external/blender/blender_gltf.adoc

@@ -1,9 +1,6 @@
 = Exporting Models as GlTF meshes from Blender
-:revnumber: 2.0
-:revdate: 03/05/20
-:relfileprefix: ../../../
-:imagesdir: ../../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 3.0
+:revdate: 2020/07/13
 
 This section discusses how to export scenes from Blender (2.8+) in glTF format appropriate for use by `AssetManager.loadModel`.
 
@@ -23,15 +20,15 @@ Blender 2.7 had a number of problems in exporting glTF; these notes refer exclus
 
 == Creating Models
 
-Details of how to create models in Blender that are compatible with jME are given at <<jme3/external/blender#,Creating assets in Blender3D>>. Follow all details on that page for creating models before attempting an export.
+Details of how to create models in Blender that are compatible with jME are given at xref:jme3/external/blender.adoc[Creating assets in Blender3D]. Follow all details on that page for creating models before attempting an export.
 
 Before exporting a model all transforms need to be applied. This performs the required transforms on the vertices in a mesh to reset the transforms on the object. To apply all transforms in Blender 2.8, select each object (in object mode, not edit mode) then choose from the `Object` menu `Apply/All Transforms`.
 
-As always, see <<jme3/intermediate/best_practices#,Best Practices>> for additional information.
+As always, see xref:tutorials:intermediate/best_practices.adoc[Best Practices] for additional information.
 
 [TIP]
 ====
-<<jme3/external/blender/blender_buffer_clearing#,Blender Buffer Clearing>> should be performed prior to exporting any model from Blender.
+xref:jme3/external/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] should be performed prior to exporting any model from Blender.
 ====
 
 == Animations
@@ -163,11 +160,11 @@ AnimChannel animChannel = animControl.createChannel();
 animChannel.setAnim("Run");
 ----
 
-If you use the jME3 SDK, you can explore the scene graph using the <<sdk/scene_explorer#,Scene Explorer>>.
+If you use the jME3 SDK, you can explore the scene graph using the xref:sdk:scene_explorer.adoc[Scene Explorer].
 
-See <<jme3/advanced/traverse_scenegraph#,Traverse the SceneGraph>> for assistance in finding the AnimControl of your models.
+See xref:jme3/advanced/traverse_scenegraph.adoc[Traverse the SceneGraph] for assistance in finding the AnimControl of your models.
 
-See <<jme3/advanced/animation#,Animation in jME3>> for further details on using animations in your code.
+See xref:jme3/advanced/animation.adoc[Animation in jME3] for further details on using animations in your code.
 
 == Additional Reading