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The term Material includes everything that influences what the surface of a 3D model looks like: The color, texture, shininess, and opacity/transparency. Plain coloring is covered in <<jme3/beginner/hello_node#,Hello Node>>. Loading models that come with materials is covered in <<jme3/beginner/hello_asset#,Hello Asset>>. In this tutorial you learn to create and use custom JME3 Material Definitions.
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The term Material includes everything that influences what the surface of a 3D model looks like: The color, texture, shininess, and opacity/transparency. Plain coloring is covered in <<jme3/beginner/hello_node#,Hello Node>>. Loading models that come with materials is covered in <<jme3/beginner/hello_asset#,Hello Asset>>. In this tutorial you learn to create and use custom JME3 Material Definitions.
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