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getting-started: Gradle scripts should refer to v3.3 of the Engine

Stephen Gold 4 年之前
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7f6e163c3b

+ 2 - 2
docs/modules/ROOT/pages/getting-started/build_from_sources.adoc

@@ -67,12 +67,12 @@ cmd /k
 
 == Using the built engine in your game
 
-Add the maven plugin to your build script, and put the mavenLocal() repository in your list of repositories. Then just reference the dependencies as you would normally. Note that we are now using version 3.2.+ of the engine.
+Add the maven plugin to your build script, and put the mavenLocal() repository in your list of repositories. Then just reference the dependencies as you would normally. Note that we are now using version 3.3.+ of the engine.
 
 ----
 apply plugin: 'maven'
 
-ext.jmeVersion = "[3.2,)"
+ext.jmeVersion = "[3.3,)"
 
 repositories {
     mavenLocal()

+ 1 - 1
docs/modules/ROOT/pages/getting-started/simpleapplication_from_the_commandline.adoc

@@ -68,7 +68,7 @@ repositories {
 
 }
 
-ext.jmeVersion = "[3.2,)"
+ext.jmeVersion = "[3.3,)"
 
 ...