|
@@ -349,7 +349,7 @@ The goal of this tutorial is to explain briefly how to bake light map in blender
|
|
|
|
|
|
== Importing the model in the SDK and creating the appropriate material
|
|
== Importing the model in the SDK and creating the appropriate material
|
|
|
|
|
|
-Once this is done, export your model with one of the 3D model xref:jme3/features#supported-external-file-types,Supported External File Types] and convert it into a `.j3o` with the SDK, or the JME link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
|
|
|
|
|
|
+Once this is done, export your model with one of the 3D model xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Types] and convert it into a `.j3o` with the SDK, or the JME link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
|
|
|
|
|
|
* Create material for it using the lighting definition.
|
|
* Create material for it using the lighting definition.
|
|
* Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
|
|
* Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
|