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Update mixamo.adoc

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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 14 - 4
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -52,6 +52,11 @@ To properly animate your models there are a few rules you must follow.
 .  Under the `Geometries` tab, select `Apply Modifiers`.
 .  When you are done, click the btn:[Export FBX] button to export the file.
 
+[TIP]
+====
+You can save these FBX export settings by clicking the btn:[+] button next to btn:[Operator Presets].
+====
+
 
 == Import
 
@@ -104,14 +109,19 @@ Click the btn:[Queue Download] button under `Status`, rename the file to TPose a
 == Preparing Blender for Animations
 
 
-Before you can import any animations from Mixamo, you should have a file that is separate from the model file you exported earlier. Although its not required, it's best to do so. Things can go wrong and you dont want to destroy your model file by accident so it's always best to keep things separate. With that said lets begin.
+Before you can import any animations from Mixamo, you should have a file that is separate from the model file you exported earlier. Although its not required, it's best to do so. Things can go wrong and you dont want to destroy your model file by accident so it's always best to keep things separate. Our plan of attack is we will create a `.blend` file for every animation and then use this seperate file to combine them into one.
 
 .Blender
-.  In the  `Info` header at the top of the program, select `menu:File[New > Reload Startup]`.
+.  In the `Info` header at the top of the program, select `menu:File[New > Reload Startup]`.
 . Select the default cube and delete it.
-.  In the `Properties Panel, located at the bottom right, select the `Scene` tab. In the `Units` panel change the `Units of measure` to `Meters` and `Length' to `Metric`.
+.  In the `Properties` panel, located at the bottom right, select the `Scene` tab. In the `Units` panel change the `Units of measure` to `Meters` and `Length` to `Metric`. You must *always* have these settings when importing from or exporting to Mixamo.
 
 [TIP]
 ====
-You should create and save a default startup file in Blender.  `menu:File[Save Startup File]`. This way you will not have to constantly redo things. Setting your `Units of measure` is the first thing you should do. You can always restore the default startup file by selecting `menu:File[Load Factory Settings]` at any time.
+You should create and save a default startup file in Blender. `menu:File[Save Startup File]`. This way you will not have to constantly redo things. Setting your `Units of measure` is the first thing you should do. You can always restore the default startup file by selecting `menu:File[Load Factory Settings]` at any time.
 ====
+
+.  In the `Info` header select `menu:File[Import > FBX]`.
+
+
+