|
|
@@ -147,8 +147,8 @@ I chose to clamp this value inside the frag shader code instead of using java co
|
|
|
|===
|
|
|
|
|
|
a|.Old Film Effect
|
|
|
-image:sdk/plugin/CgFzhkq-MKk.jpg[youtu.be/CgFzhkq-MKk,width="",height="",link="https://youtu.be/CgFzhkq-MKk"]
|
|
|
-a|
|
|
|
+image:sdk/plugin/CgFzhkq-MKk.jpg[youtu.be/CgFzhkq-MKk,width="",height="",link="https://youtu.be/CgFzhkq-MKk"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -203,12 +203,13 @@ Software for CubeMaps? editing: link:https://code.google.com/archive/p/cubemapge
|
|
|
|
|
|
Watch following videos:
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.LightBlow Shader
|
|
|
image:sdk/plugin/knROh_3o2uo.jpg[youtube_https://youtu.be/knROh_3o2uo,width="",height="",link="https://youtu.be/knROh_3o2uo"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -328,12 +329,13 @@ image:sdk/plugin/fakeparticleblow3.png[FakeParticleBlow,width="400",height=""]
|
|
|
|
|
|
|===
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.FakeParticleBlow Shader
|
|
|
image:sdk/plugin/hdQop4yZ-lA.jpg[youtube_hdQop4yZ-lA,width="",height="",link="https://youtu.be/hdQop4yZ-lA"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -628,12 +630,13 @@ Features:
|
|
|
|
|
|
* Cool refraction effect
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.SimpleRefraction PostProcessor
|
|
|
image:sdk/plugin/EAUKCU5GRmc.jpg[youtube_EAUKCU5GRmc,width="",height="",link="https://youtu.be/EAUKCU5GRmc"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -652,10 +655,12 @@ link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/Sh
|
|
|
Features:
|
|
|
|
|
|
* Cool Shadows.
|
|
|
-[cols="1"]
|
|
|
+
|
|
|
+[cols="2"]
|
|
|
|===
|
|
|
|
|
|
a|image:sdk/plugin/shaderblow_ssao.png[Glass shader,width="400",height=""]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -675,12 +680,13 @@ Features:
|
|
|
|
|
|
* Cool Electricity effect
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.Electricity Shaders
|
|
|
image:sdk/plugin/JDTES95HnPE.jpg[youtube_JDTES95HnPE,width="",height="",link="https://youtu.be/JDTES95HnPE"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -694,19 +700,22 @@ link:https://hub.jmonkeyengine.org/t/electricity-shaders/23436[Forum thread]
|
|
|
Features:
|
|
|
|
|
|
* GPU animated texture.
|
|
|
-[cols="1"]
|
|
|
+
|
|
|
+[cols="2"]
|
|
|
|===
|
|
|
|
|
|
a|image:sdk/plugin/shaderblow_simplesprite_shader.png[Glass shader,width="400",height=""]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.SimpleSprite Shader
|
|
|
image:sdk/plugin/7XFxbt-dw3I.jpg[youtube_7XFxbt-dw3I,width="",height="",link="https://youtu.be/7XFxbt-dw3I"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -721,12 +730,13 @@ Features:
|
|
|
|
|
|
* Cool nice bubble.
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.Bubble Shader
|
|
|
image:sdk/plugin/rkFbLZ1EOhg.jpg[youtube_rkFbLZ1EOhg,width="",height="",link="https://youtu.be/rkFbLZ1EOhg"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -754,12 +764,13 @@ Features:
|
|
|
|
|
|
* Applying random images from a texture atlas to a model by dividing up the model's UV textures into cells.
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.GLSL Texture Bomb
|
|
|
image:sdk/plugin/3lBhu2c5V8o.jpg[youtube_3lBhu2c5V8o,width="",height="",link="https://youtu.be/3lBhu2c5V8o"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -779,12 +790,13 @@ Features:
|
|
|
|
|
|
* Apply a mask (Binoculars) and color to emulate night vision mode.
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.Night Vision Post Processor
|
|
|
image:sdk/plugin/mNsjAVUTDPs.jpg[youtube_mNsjAVUTDPs,width="",height="",link="https://youtu.be/mNsjAVUTDPs"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -804,12 +816,13 @@ Features:
|
|
|
|
|
|
* Changes the color in the scene to emulate the predator thermal vision effect
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.Predator Thermal Vision
|
|
|
image:sdk/plugin/DqBwCWVwTFQ.jpg[youtube_DqBwCWVwTFQ,width="",height="",link="https://youtu.be/DqBwCWVwTFQ"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|
|
|
@@ -829,12 +842,13 @@ Features:
|
|
|
|
|
|
* Displays a frosted glass effect over the current scene
|
|
|
|
|
|
-[cols="1",caption=]
|
|
|
+[cols="2",caption=]
|
|
|
.YouTube
|
|
|
|===
|
|
|
|
|
|
a|.Frosted Glass effect Filter
|
|
|
image:sdk/plugin/Bb0jVjqvURw.jpg[youtube_Bb0jVjqvURw,width="",height="",link"https://youtu.be/Bb0jVjqvURw"]
|
|
|
+a|
|
|
|
|
|
|
|===
|
|
|
|