mitm001 před 5 roky
rodič
revize
8d1fc58f01
1 změnil soubory, kde provedl 16 přidání a 16 odebrání
  1. 16 16
      docs/modules/core/pages/effect/effects_overview.adoc

+ 16 - 16
docs/modules/core/pages/effect/effects_overview.adoc

@@ -85,8 +85,8 @@ public class MyGame extends SimpleApplication {
 [.float-group]
 [.float-group]
 --
 --
 [.right.text-left]
 [.right.text-left]
-image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
-image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
+image:effect/water-post.png[water-post.png,width="150",height="100"] +
+image:effect/water.png[water.png,width="150",height="100",align="right"]
 
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
@@ -101,8 +101,8 @@ See also:
 [.float-group]
 [.float-group]
 --
 --
 [.right]
 [.right]
-image:jme3/advanced/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
-image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
+image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter.
@@ -115,8 +115,8 @@ image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",ali
 === Depth of Field Blur
 === Depth of Field Blur
 
 
 [.right]
 [.right]
-image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
-image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
+image:effect/dof-blur.png[dof-blur.png,width="150",height="100"] +
+image:effect/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
 
 
@@ -149,7 +149,7 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 
 
 [.right]
 [.right]
 image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
 image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
-image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
+image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
 *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
 *  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
@@ -168,8 +168,8 @@ image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",he
 === Shadow
 === Shadow
 
 
 [.right]
 [.right]
-image:jme3/advanced/shadow.png[shadow.png,width="150",height="100"] +
-image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
+image:effect/shadow.png[shadow.png,width="150",height="100"] +
+image:light/light-sources.png[light-sources.png,width="150",height="100",align="right"]
 
 
 //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
 //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
 //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
 //*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
@@ -187,7 +187,7 @@ link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java
 === Toon Effect
 === Toon Effect
 
 
 [.right]
 [.right]
-image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
+image::effect/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestCartoonEdge.java[TestCartoonEdge.java] – CartoonEdgeFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestCartoonEdge.java[TestCartoonEdge.java] – CartoonEdgeFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentCartoonEdge.java[TestTransparentCartoonEdge.java] – CartoonEdgeFilter.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentCartoonEdge.java[TestTransparentCartoonEdge.java] – CartoonEdgeFilter.
@@ -205,10 +205,10 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 [.float-group]
 [.float-group]
 --
 --
 [.right]
 [.right]
-image:jme3/advanced/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"] +
-image:jme3/advanced/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"] +
-image:jme3/advanced/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"] +
-image:jme3/advanced/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150",align="right"]
+image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"] +
+image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"] +
+image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"] +
+image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150",align="right"]
 
 
 xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
 xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
 
 
@@ -233,8 +233,8 @@ Thanks for your awesome contributions! Keep them coming!
 == Particle Emitters: Explosions, Fire, Smoke
 == Particle Emitters: Explosions, Fire, Smoke
 
 
 [.right]
 [.right]
-image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
-image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
+image:effect/explosion-5.png[explosion-5.png,width="150",height="100"] +
+image:effect/particle.png[particle.png,width="150",height="100",align="right"]
 
 
 xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…