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Update mixamo.adoc

mitm001 8 tahun lalu
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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 7 - 0
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -254,6 +254,13 @@ Data Tab::
 *  In the `Properties` panel, navigate to the `Data` tab and make sure the `Mesh` has the same name as your model.
 Material Tab::
 *  In the `Properties` panel, navigate to the `Material` tab and make sure there is one `Material` in the `Material List` and it has same name as your model.
+*  In the `Transparency` panel, move the `Alpha` slider to 1. 
++
+[IMPORTANT]
+====
+There appears to be a bug where the FBX importer adds a `Alpha` map texture to your model. If this slider is not at one, and you use the Blender importer of the SDK to import your model, it will be transparent. This step is not needed if you use the `Ogre` exporter.
+====
+
 *  Deselect `Transparency`.
 Texture Tab::
 *  In the `Properties` panel, navigate to the `Texture` tab, you will note that your texture has duplicate names in the `Texture List`. The bottom texture is actually a transparent texture and appears to be a bug. You cannot use a model with duplicate named textures in JME3. Select the *second* texture in the `*Texture List*` to highlight it.