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@@ -15,7 +15,7 @@ In the near future the Mixamo website will be undergoing some changes that will
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== Using Mixamo For Model Animation
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-With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. This guide uses link:https://www.blender.org/download/[Blender version 2.78c] with its default settings along with the Ogre exporter 0.6.0 found <<jme3/advanced/ogrecompatibility.html,here>>. You will need to have FBX file Importing and Exporting initialized in Blender. This can be found under `menu:File[User Preferences > Add-ons]` in the Info header at the top of the program. Be sure to toggle btn:[Auto Run Python Scripts] in the `menu:User Preferences[File]` tab.
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+With very little effort, you can use Adobes Mixamo to fully animate your Blender models. Once you understand the process that is. This guide uses link:https://www.blender.org/download/[Blender version 2.78c] with its default settings along with the Ogre exporter 0.6.0 found <<jme3/advanced/ogrecompatibility#,here>>. You will need to have FBX file Importing and Exporting initialized in Blender. This can be found under `menu:File[User Preferences > Add-ons]` in the Info header at the top of the program. Be sure to toggle btn:[Auto Run Python Scripts] in the `menu:User Preferences[File]` tab.
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== Prepare to Export
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@@ -45,8 +45,8 @@ To properly animate your models there are a few rules you must follow.
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.FBX Exporter
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. Enter a file path to export to, usually the same directory as your `.blend` file for simplicity.
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. Enter a file name.
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-. In the `Export FBX` panel, located in the bottom left of the open window, under the `Main` tab, toggle on the checkbox `Selected Objects`.
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-. Leave the `Scale` at 1 but click the button next to it to turn off btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
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+. In the `Export FBX` panel, located in the bottom left of the export dialog, under the `Main` tab, toggle on the checkbox `Selected Objects`.
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+. Leave the `Scale` at 1 but click the button next to it to deselect btn:[Scale all data]. Failure to do so will destroy the scale of your model. If the button is selected, it will be dark in color.
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. Leave the `Forward` and `Up` axis at the default of `-Z Forward` and `Y Up`.
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. Under `Which kind of object to export` deselect everything but `Mesh`.
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. Under the `Geometries` tab, select `Apply Modifiers`.
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@@ -74,7 +74,7 @@ You can save these FBX export settings by clicking the btn:[+] button next to bt
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If everything went well the `Auto-Rigger` will open and your model will be facing you. If not, fix your model in Blender before proceeding.
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. If the model is facing you click btn:[Next].
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-. In this panel you will rig your model. Place the markers as shown in the image.
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+. In this panel you will rig your model. Place the markers as shown in the Auto-Rigger dialog image.
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+
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[NOTE]
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====
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@@ -86,10 +86,10 @@ Remember that the model is facing you so its right is on your left.
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+
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[NOTE]
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====
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-This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is a trail blazing process so keep that in mind.
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+This may take some time and if the model does not appear within 2 minutes something has went wrong and you will have to restart the upload process over. This is trail blazing so keep that in mind.
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====
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-When the model appears, click through to the end of the process.
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+When the model appears, click through to the end.
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== Download
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