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mitm001 5 jaren geleden
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2 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. 1 1
      docs/modules/core/pages/cinematic/cinematics.adoc
  2. 1 1
      docs/modules/physics/pages/physics.adoc

+ 1 - 1
docs/modules/core/pages/cinematic/cinematics.adoc

@@ -107,7 +107,7 @@ MotionEvent events= new MotionEvent (thingNode, path);
 Details of the constructor:
 
 *  `thingNode` is the Spatial to be moved.
-*  `path` is a complex <<jme3/advanced/motionpath#,MotionPath>>.
+*  `path` is a complex xref:cinematic/motionpath.adoc[MotionPath].
 
 To create a MotionEvent, do the following:
 

+ 1 - 1
docs/modules/physics/pages/physics.adoc

@@ -602,7 +602,7 @@ setKinematic(false);
 
 [IMPORTANT]
 ====
-The position of a kinematic RigidBodyControl is updated automatically depending on its spatial's translation. You move Spatials with a kinematic RigidBodyControl programmatically, that means you write translation and rotation code in the update loop. You describe the motion of kinematic objects either by using methods such as `setLocalTranslation()` or `move()`, or by using a <<jme3/advanced/motionpath#,MotionPath>>.
+The position of a kinematic RigidBodyControl is updated automatically depending on its spatial's translation. You move Spatials with a kinematic RigidBodyControl programmatically, that means you write translation and rotation code in the update loop. You describe the motion of kinematic objects either by using methods such as `setLocalTranslation()` or `move()`, or by using a xref:core:cinematic/motionpath.adoc[MotionPath].
 ====