mitm001 5 лет назад
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Сommit
9165b732f1

+ 1 - 1
docs/modules/core/pages/scene/spatial.adoc

@@ -213,4 +213,4 @@ spatial.setCullHint(CullHint.Never); // always drawn
 == See also
 
 *  xref:tutorials:concepts/optimization.adoc[Optimization] – The GeometryBatchFactory class batches several Geometries into meshes with each their own texture.
-*  xref:jme3/advanced/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
+*  xref:scene/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.

+ 1 - 1
docs/modules/tutorials/pages/concepts/the_scene_graph.adoc

@@ -151,5 +151,5 @@ Before you start creating your game, you should plan your scene graph: Which Nod
 == See also
 
 *  xref:core/scene/spatial.adoc[Spatial] – More details about working with Nodes and Geometries
-*  xref:jme3/advanced/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
+*  xref:core:scene/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
 *  xref:core:renderer/camera.adoc[Camera] – Learn more about the Camera in the scene.

+ 1 - 1
docs/modules/tutorials/pages/how-to/modeling/blender/blender_gltf.adoc

@@ -162,7 +162,7 @@ animChannel.setAnim("Run");
 
 If you use the jME3 SDK, you can explore the scene graph using the xref:sdk:scene_explorer.adoc[Scene Explorer].
 
-See xref:jme3/advanced/traverse_scenegraph.adoc[Traverse the SceneGraph] for assistance in finding the AnimControl of your models.
+See xref:core:scene/traverse_scenegraph.adoc[Traverse the SceneGraph] for assistance in finding the AnimControl of your models.
 
 See xref:jme3/advanced/animation.adoc[Animation in jME3] for further details on using animations in your code.