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mitm001 8 سال پیش
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1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
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      src/docs/asciidoc/jme3/advanced/3d_models.adoc

+ 1 - 1
src/docs/asciidoc/jme3/advanced/3d_models.adoc

@@ -43,7 +43,7 @@ Learn how to create link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV
 
 
 To export your models as Ogre XML meshes with materials:
 To export your models as Ogre XML meshes with materials:
 
 
-. jMonkeyEngine requires a material file to be named the same name as the model so prior to export you must name the material the same name as the model. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
+. jMonkeyEngine requires a material file to be named the same name as the model so prior to opening the export dialog make it so. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
 .  Open the menu menu:File[Export > Ogre3D] to open the exporter dialog.
 .  Open the menu menu:File[Export > Ogre3D] to open the exporter dialog.
 .  In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/best_practices#multi-media-asset-pipeline#,Best Practices>>.
 .  In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/best_practices#multi-media-asset-pipeline#,Best Practices>>.
 .  In the panel at the bottom left of the export window toggle the following export settings: 
 .  In the panel at the bottom left of the export window toggle the following export settings: