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Corrected instruction on baking actions.

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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 3 - 3
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -371,9 +371,9 @@ How To Bake Actions::
 .  When ready click btn:[OK].
 .  The `Linked Action` in the `Dope Sheet Editor` will change to the newly baked action and is named `Action`. Rename this as is appropriate.
 .  Select the btn:[F] button to save the action.
+.  Clear the old action from the `Linked Action` buffer. Due to some quirks in Blender currently, it's best to do so from the NLA editor. See <<jme3/advanced/3d_models#blender-buffer-clearing#,Blender Buffer Clearing>> for more information.
 
 //-
 
-*  You may from time to time want to clear an action from the `Linked Action` buffer. Due to some quirks in Blender currently, it's best to do so from the NLA editor. See <<jme3/advanced/3d_models#blender-buffer-clearing#,Blender Buffer Clearing>> for more information.
-*  You can see a similar video demonstration of the process in <<jme3#animations-and-scenes#,Animations And Scenes>> under the CadNav → Mixamo → JME Workflow heading.
-*  See <<jme3/beginner/hello_animation#,Hello Animation>> and <<jme3/advanced/animation#,Animation in JME3>> to learn how to use your model.
+*  You can see a similar video demonstration of this entire process in <<jme3#animations-and-scenes#,Animations And Scenes>> under the CadNav → Mixamo → JME Workflow heading.
+*  See <<jme3/beginner/hello_animation#,Hello Animation>> and <<jme3/advanced/animation#,Animation in JME3>> to learn how to use your animated model.