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@@ -229,7 +229,7 @@ JME3 offers ClasspathLocator, ZipLocator, FileLocator, HttpZipLocator, and UrlLo
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== Creating Models and Scenes
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To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender.
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-Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a xref:ROOT:jme3/features#supported-formats[Supported External File Type], xref:ROOT:jme3/features#supported-external-file-types[convert models] to `.j3o` using the recommended method for your chosen file type, xref:ROOT:jme3/beginner/hello_asset#loading-models-and-scenes[load models], and create 3D scenes from them.
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+Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a xref:ROOT:jme3/features#supported-formats[Supported External File Type], xref:ROOT:jme3/features#supported-external-file-types[convert models] to `.j3o` using the recommended method for your chosen file type, xref:hello_asset#loading-models-and-scenes[load models], and create 3D scenes from them.
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=== Model File Formats
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