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-The term collision can be used to refer to <<jme3/advanced/physics_listeners#,physical interactions>> (where xref:physics:physics.adoc[physical objects] collide, push and bump off one another), and also to non-physical _intersections_ in 3D space. This article is about the non-physical (mathematical) collisions.
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+The term collision can be used to refer to xref:physics:collision/physics_listeners.adoc[physical interactions] (where xref:physics:physics.adoc[physical objects] collide, push and bump off one another), and also to non-physical _intersections_ in 3D space. This article is about the non-physical (mathematical) collisions.
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