|
@@ -81,36 +81,40 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
|
|
|
|
|
|
[.float-group]
|
|
|
--
|
|
|
-[.right.text-left]
|
|
|
+[.right]
|
|
|
.road.jpg
|
|
|
image::tutorials:beginner/road.jpg[road.jpg,width="",height=""]
|
|
|
-The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
|
|
|
--
|
|
|
|
|
|
+The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
|
|
|
+
|
|
|
[.float-group]
|
|
|
--
|
|
|
-[.right.text-left]
|
|
|
+[.right]
|
|
|
.road_normal.png
|
|
|
image::tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
|
|
|
-The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
|
|
|
--
|
|
|
|
|
|
+The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
|
|
|
+
|
|
|
[.float-group]
|
|
|
--
|
|
|
-[.right.text-left]
|
|
|
+[.right]
|
|
|
.mountains512.png
|
|
|
image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
|
|
|
-A heightmap encodes the topological highs and lows of the terrain.
|
|
|
--
|
|
|
|
|
|
+A heightmap encodes the topological highs and lows of the terrain.
|
|
|
+
|
|
|
[.float-group]
|
|
|
--
|
|
|
-[.right.text-left]
|
|
|
+[.right]
|
|
|
.alphamap.png
|
|
|
image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
|
|
|
-An alpha map can describe where 4 textures are painted onto the terrain.
|
|
|
--
|
|
|
|
|
|
+An alpha map can describe where 4 textures are painted onto the terrain.
|
|
|
+
|
|
|
Here are the names of TerrainLighting.j3md's material properties:
|
|
|
|
|
|
* 1-3 Alpha Maps
|