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Changed texture image table image links to local reference links.

mitm 7 jaren geleden
bovenliggende
commit
9519af3ac5
1 gewijzigde bestanden met toevoegingen van 9 en 10 verwijderingen
  1. 9 10
      src/docs/asciidoc/jme3/advanced/particle_emitters.adoc

+ 9 - 10
src/docs/asciidoc/jme3/advanced/particle_emitters.adoc

@@ -6,7 +6,6 @@
 :relfileprefix: ../../
 :imagesdir: ../..
 :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
-:img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
 :uri-forum: https://hub.jmonkeyengine.org/
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
@@ -162,7 +161,7 @@ Build up you effect by specifying one parameter after the other. If you change s
 == Create an Effect Material
 
 
-image::{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="128",height="128",align="right"]
+image::jme3/beginner/flash.png[flash.png,width="128",height="128",align="right"]
 
 
 Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.
@@ -202,35 +201,35 @@ a| Preview
 
 <a| Effects/Explosion/Debris.png
 <a| 3*3
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/Debris.png[Debris.png,width="32",height="32"]
+a| image:jme3/beginner/Debris.png[Debris.png,width="32",height="32"]
 
 <a| Effects/Explosion/flame.png
 <a| 2*2
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[flame.png,width="32",height="32"]
+a| image:jme3/beginner/flame.png[flame.png,width="32",height="32"]
 
 <a| Effects/Explosion/flash.png
 <a| 2*2
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flash.png[flash.png,width="32",height="32"]
+a| image:jme3/beginner/flash.png[flash.png,width="32",height="32"]
 
 a| Effects/Explosion/roundspark.png
 <a| 1*1
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/roundspark.png[roundspark.png,width="32",height="32"]
+a| image:jme3/beginner/roundspark.png[roundspark.png,width="32",height="32"]
 
 <a| Effects/Explosion/shockwave.png
 <a| 1*1
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/flame.png[shockwave.png,width="32",height="32"]
+a| image:jme3/beginner/shockwave.png[shockwave.png,width="32",height="32"]
 
 a| Effects/Explosion/smoketrail.png
 <a| 1*3
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/smoketrail.png[smoketrail.png,width="32",height="32"]
+a| image:jme3/beginner/smoketrail.png[smoketrail.png,width="32",height="32"]
 
 <a| Effects/Explosion/spark.png
 <a| 1*1
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Explosion/spark.png[spark.png,width="32",height="32"]
+a| image:jme3/beginner/spark.png[spark.png,width="32",height="32"]
 
 <a| Effects/Smoke/Smoke.png
 a| 1*15
-a| image:{img-jmonkeyengine}jme3-testdata/src/main/resources/Effects/Smoke/Smoke.png[Smoke.png,width="96",height="32"] 
+a| image:jme3/beginner/Smoke.png[Smoke.png,width="96",height="32"]
 
 |===