ソースを参照

Fixed out of sequence title.

mitm 8 年 前
コミット
954ab812a0
1 ファイル変更6 行追加6 行削除
  1. 6 6
      src/docs/asciidoc/jme3/scripting/groovy_event.adoc

+ 6 - 6
src/docs/asciidoc/jme3/scripting/groovy_event.adoc

@@ -1,6 +1,6 @@
 = groovy_event
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../
 :imagesdir: ../..
@@ -49,7 +49,7 @@ class EventHandler{
 }
 
 class CustomEvent{
-    
+
 }
 handler = new EventHandler();
 eventBus.register(handler);
@@ -68,18 +68,18 @@ Here, EventBus will play the communicate media in our Groovy scripting solution.
 
 === Trigger
 
-If you build up your game world's activites from Action, Trigger is the brick to build Gameplay. It's the combination of : Event + Condition → Action 
+If you build up your game world's activites from Action, Trigger is the brick to build Gameplay. It's the combination of : Event + Condition → Action
 
 The concept of trigger can be describle like this: When an Event happen, if it's passed a Condition check, the Action is taken. A more detailed description envolve: the Enviroment - a specific Context of those 3 (E - C - A), Durations , Threaded or not, Executor … But here we concern the most simple form, the Context is the single specific that procedure the Event and its Global awareness.
 
 In Groovy,
 
 *  Event is Class based, mentioned in the chapter above.
-*  Condition can be modeled with a Closure 
+*  Condition can be modeled with a Closure
 *  Action also very suitable with a Closure representation.
 
 
-===== Example1:
+==== Example1:
 
 [source,java]
 ----