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mitm001 5 жил өмнө
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docs/modules/ROOT/pages/jme3/advanced/sourcecode.adoc

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 = Source Code
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../
 :imagesdir: ../..
@@ -9,7 +9,6 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 == Normen Hansen Videos
 
-The source code and assets for the Normen Hansen video link:http://www.youtube.com/watch?v=MNDiZ9YHIpM[How to control any scene node] and link:http://www.youtube.com/watch?v=-OzRZscLlHY[How to remote control a character in a scene] can be found in the zip archive link:https://github.com/jMonkeyEngine/wiki/raw/master/src/docs/resources/Scenes/SDK-UsecaseDemo_1.zip[SDK-UsecaseDemo_1.zip].
+The source code and assets for the Normen Hansen video link:http://www.youtube.com/watch?v=MNDiZ9YHIpM[How to control any scene node] and link:http://www.youtube.com/watch?v=-OzRZscLlHY[How to remote control a character in a scene] can be found in the zip archive link:https://wiki.jmonkeyengine.org/docs/resources/Scenes/SDK-UsecaseDemo_1.zip[SDK-UsecaseDemo_1.zip].
 
 You can read about this code on the jMonkeyEngine forum thread, link:https://hub.jmonkeyengine.org/t/new-sdk-video-tutorial-latest-vol2/25185[New Sdk Video Tutorial (Latest:Vol2)].
-

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docs/modules/ROOT/pages/jme3/advanced/traverse_scenegraph.adoc

@@ -8,7 +8,7 @@
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-You can run a search across the whole scene graph and search for individual Spatials (`Nodes` and `Geometry`s) by custom criteria, such as the Spatial's name, or the Spatial's class, or the Spatial's user data, or Spatial's Controls. You do this when you want modify  the found nodes (move them, call a method, etc) but you don't have a local variable for them.
+You can run a search across the whole scene graph and search for individual Spatials (`Node` and `Geometry`) by custom criteria, such as the Spatial's name, or the Spatial's class, or the Spatial's user data, or Spatial's Controls. You do this when you want modify  the found nodes (move them, call a method, etc) but you don't have a local variable for them.
 
 
 == Example Use Cases
@@ -58,7 +58,7 @@ rootNode.breadthFirstTraversal(visitor);
 
 ----
 
-Which of the two methods is faster depends on how you designed the scengraph, and what tree element you are looking for. If you are searching for one single Geometry that is a “leaf of the tree, and then stop searching, depth-first may be faster. If you search for a high-level grouping Node, breadth-first may be faster.
+Which of the two methods is faster depends on how you designed the scengraph, and what tree element you are looking for. If you are searching for one single Geometry that is a "`leaf`" of the tree, and then stop searching, depth-first may be faster. If you search for a high-level grouping Node, breadth-first may be faster.
 
 The choice of depth- vs breadth-first also influences the order in which found elements are returned (children first or parents first). If you want to modify user data that is inherited from the parent node (e.g. transformations), the order of application is important, because the side-effects add up.
 

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docs/modules/ROOT/pages/jme3/features.adoc

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 *  Multi-texturing through shaders
 *  UV textures
 *  Splat textures, Phong lit or unshaded, supports diffuse and normal maps
-*  link:http://hub.jmonkeyengine.org/forum/topic/textureatlas-creation-and-packed-texture-handling-in-sdk/[Texture Atlas, handling of packed Textures]
+//*  link:http://hub.jmonkeyengine.org/forum/topic/textureatlas-creation-and-packed-texture-handling-in-sdk/[Texture Atlas, handling of packed Textures]
 
 
 == Asset System

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docs/modules/ROOT/pages/wiki/wiki_translation.adoc

@@ -229,6 +229,6 @@ image:https://travis-ci.org/jMonkeyEngine/wiki.svg?branch=master["Build Status",
 
 Travis should have built your copy of the wiki and moved all the .html to your "`gh-pages`" branch. If this didn't happen, then something is wrong with your setup. Examine the logs of your repository from your Travis-CI account to help you troubleshoot where you went wrong. You can expand any of the command tags by clicking on them to get a more in-depth reveal of the logged info.
 
-When you feel your repository is ready, create a thread on the link:https://hub.jmonkeyengine.org/[forum] requesting it be added to the official wiki. If approved, create a pull request of the wiki link:https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/asciidoc/documentation.adoc[main page] adding your repository link under the "`Languages`" topic.
+When you feel your repository is ready, create a thread on the link:https://hub.jmonkeyengine.org/[forum] requesting it be added to the official wiki. If approved, create a pull request of the wiki https://github.com/jMonkeyEngine/wiki/blob/master/docs/modules/ROOT/pages/jme3.adoc[documentation page] adding your repository link under the "`Languages`" topic.
 
 Thanks for your interest in removing the language barrier that may prevent other monkeys from learning more about the jMonkeyEngine.