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Update shaderblow.adoc

Fixed broken links up to and including the lightblow shader list.
Fixed broken list under lightblow shader.
Added new line breaks to the list to make more readable.
mitm001 пре 9 година
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988601ed65
1 измењених фајлова са 25 додато и 24 уклоњено
  1. 25 24
      src/docs/asciidoc/sdk/plugin/shaderblow.adoc

+ 25 - 24
src/docs/asciidoc/sdk/plugin/shaderblow.adoc

@@ -66,7 +66,7 @@ a|image:sdk/plugin/colorfilter4.png[ColorScale Filter,width="400",height=""]
 
 === Usage
 
-Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/src/com/shaderblow/filter/colorscale/ColorScaleFilter.java[ColorScaleFilter] instance to a FilterPostProccesor instance. Set color and color intensity. Then add the FilterPostProccesor instance to Application's viewPort attribute.
+Add a link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/src/com/shaderblow/filter/colorscale/ColorScaleFilter.java[ColorScaleFilter] instance to a FilterPostProccesor instance. Set color and color intensity. Then add the FilterPostProccesor instance to Application's viewPort attribute.
 
 [source,java]
 ----
@@ -83,9 +83,9 @@ Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/
 
 ----
 
-link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/test-src/com/shaderblow/test/filter/color/TestColorScale.java[TestCase]
+link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/filter/color/TestColorScale.java[TestCase]
 
-link:http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/colorscale-filter/[Forum thread]
+link:https://hub.jmonkeyengine.org/t/colorscale-filter-added-to-shaderblow/23995[Forum thread]
 
 '''
 
@@ -107,7 +107,7 @@ a|image:sdk/plugin/grayscalefilter-on.png[GrayScale Filter ON,width="400",height
 
 === Usage
 
-Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/src/com/shaderblow/filter/grayscale/GrayScaleFilter.java[GrayScaleFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
+Add a link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/src/com/shaderblow/filter/grayscale/GrayScaleFilter.java[GrayScaleFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
 
 [source,java]
 ----
@@ -119,9 +119,9 @@ Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/
 
 ----
 
-link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/ShaderBlow/test-src/com/shaderblow/test/filter/grayscale/TestGrayScale.java[TestCase]
+link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/filter/grayscale/TestGrayScale.java[TestCase]
 
-link:http://jmonkeyengine.org/forum/topic/solved-grayscale-filter/[Forum thread]
+link:https://hub.jmonkeyengine.org/t/solved-grayscale-filter/23656[Forum thread]
 
 '''
 
@@ -150,7 +150,7 @@ a|
 
 === Usage
 
-Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/shaderblowlib/ShaderBlow/src/com/shaderblow/filter/oldfilm/OldFilmFilter.java[OldFilmFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
+Add a link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/src/com/shaderblow/filter/oldfilm/OldFilmFilter.java[OldFilmFilter] instance to a FilterPostProccesor instance. Then add the FilterPostProccesor instance to Application's viewPort attribute.
 
 [source,java]
 ----
@@ -162,7 +162,7 @@ Add a link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/
 
 ----
 
-link:http://code.google.com/p/jmonkeyplatform-contributions/source/browse/trunk/shaderblowlib/ShaderBlow/test-src/com/shaderblow/test/filter/oldfilm/TestOldFilm.java[TestCase]
+link:https://github.com/jMonkeyEngine-Contributions/shaderblowlib/blob/master/ShaderBlow/test-src/com/shaderblow/test/filter/oldfilm/TestOldFilm.java[TestCase]
 
 link:https://hub.jmonkeyengine.org/t/old-film-effect-filter/25464[Forum thread]
 
@@ -174,27 +174,28 @@ link:https://hub.jmonkeyengine.org/t/old-film-effect-filter/25464[Forum thread]
 The Lightblow shader is an improved Lighting shader for JME. 
 
 Features: 
- * Improved lighting calculations. 
- * Improved reflection calculations. 
- * Reflection map implementation with alpha normal map. 
- * Improved Minnaert calculations. 
- * Hemispherical lighting. 
- * Image Based Lighting with Albedo. 
- * Emissive map implementation with diffuse alpha. 
- * normalization of normals by default. 
- * Specular map implementation with normal map alpha. 
- * Specular intensity implementation. 
- * Switching -x/-y/-z normals for different normal maps. (3dmax, blender, xnormal have different approaches). 
- * Specular Color now works with specular maps 
- * Glowblow fragment shader is added with m_GlowIntensity? uniform. It's possible to change glow intensity  for objects. Please, use DiffuseMap? as GlowMap? instead of new additional Glow rgb texture. 
+
+* Improved lighting calculations. 
+* Improved reflection calculations. 
+* Reflection map implementation with alpha normal map. 
+* Improved Minnaert calculations. 
+* Hemispherical lighting. 
+* Image Based Lighting with Albedo. 
+* Emissive map implementation with diffuse alpha. 
+* normalization of normals by default. 
+* Specular map implementation with normal map alpha. 
+* Specular intensity implementation. 
+* Switching -x/-y/-z normals for different normal maps. (3dmax, blender, xnormal have different approaches). 
+* Specular Color now works with specular maps 
+* Glowblow fragment shader is added with m_GlowIntensity? uniform. It's possible to change glow intensity  for objects. Please, use DiffuseMap? as GlowMap? instead of new additional Glow rgb texture. 
  * Lightmaps are added. 
  * Rim Lighting is added. Thanks to Thetoucher from JME Blog! 
  * Fog is added. Fog is used without post-processing! 
  * Texture Blending: 4 diffuse, 4 normal textures can be blended (Like Terrain System). 
 
-Forum: link:https://hub.jmonkeyengine.org/t/lightblow-shader/16182[https://hub.jmonkeyengine.org/t/lightblow-shader/16182]
-Software for NormalMaps? making: link:http://shadermap.com/shadermap_pro.php[http://shadermap.com/shadermap_pro.php]
-Software for CubeMaps? editing: link:http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx[http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx]
+Forum: link:https://hub.jmonkeyengine.org/t/lightblow-shader/16182[https://hub.jmonkeyengine.org/t/lightblow-shader/16182] +
+Software for NormalMaps? making: link:http://shadermap.com/shadermap_pro.php[http://shadermap.com/shadermap_pro.php] +
+Software for CubeMaps? editing: link:http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx[http://developer.amd.com/archive/gpu/cubemapgen/pages/default.aspx] +
 Watch following videos:
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