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@@ -283,7 +283,7 @@ Texture Tab::
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Your rigged file is now `Ogre` export ready. Before we go any further, we will test our export to verify it's error free.
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-. In the `Info` header, change the layout from `NLA Editing` to `Default`.
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+. In the `Info` header, change the layout to `Default`.
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. kbd:[Shift] + btn:[LMB] select your armature and your model.
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. From the `Info` header, select `menu:File[Export > Ogre3d]`.
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. Select a destination path in your games `Assets` folder, usually the `Textures` folder.
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@@ -303,15 +303,16 @@ More on the `Ogre` settings can be found in <<jme3/advanced/3d_models#creating-m
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Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
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. If your `Rigged` file is closed, open it.
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+. From the `Info` header, change the Layout to `Default`.
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+. In the `3d Viewport`, select the armature of the model.
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. From the `Info` header, select `menu:File[Append]`.
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-. Navigate to, and select the animation file you want to append.
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-. From the folders list select `Action`.
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-. Select your action.
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+. Navigate to, and select the `.blend` animation file you want to append.
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+. From the folders list select the `Action` folder, followed by your action.
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. When ready, select the btn:[Append From Library] button to finalize your selection.
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. From the `Info` header, change your layout to `Animation`.
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. In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected.
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. Click the btn:[Action to be linked] button and select your append action from the list.
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-. Select the btn:[F] button to save the action.
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+. Select the F button to save the action.
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. From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<jme3/advanced/mixamo#creating-the-rigged-animation-file#,Creating The Rigged Animation File>> section of this tutorial. You will see your append `Action` at the top of the list.
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. From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
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. Click the btn:[Double Down Arrow] button next to the `Action` to push it down into the stack.
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@@ -338,6 +339,17 @@ You can drag the slider, at the bottom of the strip window, to the right or left
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Your file is now ready to <<jme3/advanced/mixamo#ogre-export#,export>>.
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+[IMPORTANT]
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+====
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+Prior to export:
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+
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+In the `NLA Editor` make sure no `Actions` are waiting to be pushed down into the stack. If there are, it must be removed or made into a strip prior to export.
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+
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+In the `Dope Sheet Editor` make sure no `Actions` are selected in the `Action Editor` context. If one is selected, it will be sitting at the top of the `NLA Editor` stack.
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+
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+An `Action` that has not been pushed down into the `NLA Stack` will block your `NLA Strip` from playing.
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+====
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+
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Your NLA strip should look something like this:
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image::jme3/advanced/MixamoNLA.png[MixamoNLA.png,width="",height=""]
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