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Ali-RS 9 anos atrás
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      src/docs/asciidoc/jme3/advanced/pbr_part2.adoc

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src/docs/asciidoc/jme3/advanced/pbr_part2.adoc

@@ -150,7 +150,7 @@ I won’t go into the details of all the alternatives I just want to expose an o
 
 That sums up the whole process, but there is still much to explain. In next post I’ll make a focus on indirect lighting, as it’s the part that gave me the hardest time to wrap my head around. I’ll explain the Image Based Lighting technique used, and how you can compute diffuse and specular from an Environment Map.
 
- <<jme3/advanced/pbr_part3#,Next Post>> 
+<<jme3/advanced/pbr_part3#,Next Post>> 
  
 == Lexical :