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@@ -172,9 +172,11 @@ To check this, btn:[RMB] select your model and click "`Edit in SceneComposer`" i
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player.getChild("Subnode").getControl(AnimControl.class);
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player.getChild("Subnode").getControl(AnimControl.class);
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----
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----
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+[NOTE]
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+====
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In response to a question about animations on different channels interefering with each other, *Nehon*, on the jME forum wrote,
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In response to a question about animations on different channels interefering with each other, *Nehon*, on the jME forum wrote,
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-[quote, Nehon, forum post]
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+[quote, Nehon, Team Leader: Retired]
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You have to consider channels as part of the skeleton that are animated. The default behavior is to use the whole skeleton for a channel.
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You have to consider channels as part of the skeleton that are animated. The default behavior is to use the whole skeleton for a channel.
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@@ -186,6 +188,9 @@ Usually multiple channels are used to animate different part of the body. For ex
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In your case, where you want animations to chain for the whole skeleton, you just have to use one channel.
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In your case, where you want animations to chain for the whole skeleton, you just have to use one channel.
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+====
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+
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+
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== Responding to Animation Events
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== Responding to Animation Events
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