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add status to quote

mitm001 5 years ago
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9b6b895e69
1 changed files with 6 additions and 1 deletions
  1. 6 1
      docs/modules/ROOT/pages/jme3/beginner/hello_animation.adoc

+ 6 - 1
docs/modules/ROOT/pages/jme3/beginner/hello_animation.adoc

@@ -172,9 +172,11 @@ To check this, btn:[RMB] select your model and click "`Edit in SceneComposer`" i
 player.getChild("Subnode").getControl(AnimControl.class);
 player.getChild("Subnode").getControl(AnimControl.class);
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+[NOTE]
+====
 In response to a question about animations on different channels interefering with each other, *Nehon*, on the jME forum wrote,
 In response to a question about animations on different channels interefering with each other, *Nehon*, on the jME forum wrote,
 
 
-[quote, Nehon, forum post]
+[quote, Nehon, Team Leader: Retired]
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 You have to consider channels as part of the skeleton that are animated. The default behavior is to use the whole skeleton for a channel.
 You have to consider channels as part of the skeleton that are animated. The default behavior is to use the whole skeleton for a channel.
 
 
@@ -186,6 +188,9 @@ Usually multiple channels are used to animate different part of the body. For ex
 
 
 In your case, where you want animations to chain for the whole skeleton, you just have to use one channel.
 In your case, where you want animations to chain for the whole skeleton, you just have to use one channel.
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+====
+
+
 
 
 == Responding to Animation Events
 == Responding to Animation Events