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fix link trees.adoc

mitm001 5 年之前
父节点
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9f0b90bd13
共有 1 个文件被更改,包括 5 次插入9 次删除
  1. 5 9
      docs/modules/ROOT/pages/jme3/contributions/vegetationsystem/trees.adoc

+ 5 - 9
docs/modules/ROOT/pages/jme3/contributions/vegetationsystem/trees.adoc

@@ -1,10 +1,6 @@
 = The Tree System
 = The Tree System
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../../
-:imagesdir: ../../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/15
 
 
 
 
 Here you will learn how to use the tree system.
 Here you will learn how to use the tree system.
@@ -32,13 +28,13 @@ The basic procedure is this:
 
 
 == PhysicsTest.java
 == PhysicsTest.java
 
 
-There's another file in the demo project called PhysicsTest.java. In that file you can see how collision-shapes are added to the trees. 
+There's another file in the demo project called PhysicsTest.java. In that file you can see how collision-shapes are added to the trees.
 
 
 When you create a tree-layer through *treeLoader.createTreeLayer(Spatial spat, boolean usePhysics)*, you supply the model and a boolean whether or not to use physics. If you want to enable collision physics, look in that file how it's done.
 When you create a tree-layer through *treeLoader.createTreeLayer(Spatial spat, boolean usePhysics)*, you supply the model and a boolean whether or not to use physics. If you want to enable collision physics, look in that file how it's done.
 
 
 There are some general principles:
 There are some general principles:
 
 
-1) In order to enable collision physics _at all_, you first need to set up a physics space. There's a great tutorial available in the tutorials section of the jME wiki: <<jme3/beginner/hello_physics#,jme3:beginner:hello_physics>>.
+1) In order to enable collision physics _at all_, you first need to set up a physics space. There's a great tutorial available in the tutorials section of the jME wiki: xref:tutorials:beginner/hello_physics.adoc[jme3:beginner:hello_physics].
 
 
 2) If you want to enable physics with the forester, you need to provide the physics space to the Forester object. This is shown in the PhysicsTest.java file.
 2) If you want to enable physics with the forester, you need to provide the physics space to the Forester object. This is shown in the PhysicsTest.java file.
 
 
@@ -69,6 +65,6 @@ Tree data is stored in TreeDataLists, which are basically arraylists.
 
 
 *Using tree data*
 *Using tree data*
 
 
-In the SimpleTreeTest.java is an example of how to set up a treeloader to use density maps to generate tree-data through the *MapGrid* data-provider. You do not have to worry about this stuff if you use density maps. 
+In the SimpleTreeTest.java is an example of how to set up a treeloader to use density maps to generate tree-data through the *MapGrid* data-provider. You do not have to worry about this stuff if you use density maps.
 
 
 There will be info here on how to use the alternative *DataGrid* data-provider later.
 There will be info here on how to use the alternative *DataGrid* data-provider later.