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Эх сурвалжийг харах

Update effects_overview.adoc

Fixed broken links.
mitm001 9 жил өмнө
parent
commit
a4096ecbca

+ 32 - 31
src/docs/asciidoc/jme3/advanced/effects_overview.adoc

@@ -98,8 +98,8 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 See also: 
 See also: 
 
 
 *  link:{uri-forum}t/monkeys-at-the-beach/15000[Rendering Water as Post-Process Effect] announcement with video.
 *  link:{uri-forum}t/monkeys-at-the-beach/15000[Rendering Water as Post-Process Effect] announcement with video.
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSceneWater.java[TestSceneWater.java] – SimpleWaterProcessor (SceneProcessor)
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSimpleWater.java[TestSimpleWater.java] – SimpleWaterProcessor (SceneProcessor)
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSceneWater.java[TestSceneWater.java] – SimpleWaterProcessor. (SceneProcessor)
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestSimpleWater.java[TestSimpleWater.java] – SimpleWaterProcessor. (SceneProcessor)
 --
 --
 
 
 [.float-group]
 [.float-group]
@@ -108,8 +108,8 @@ See also:
 image:jme3/advanced/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
 image:jme3/advanced/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"] +
 image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
 image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",align="right"]
 
 
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWater.java[TestPostWater.java] – WaterFilter.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/water/TestPostWaterLake.java[TestPostWaterLake.java] – WaterFilter.
 --
 --
 
 
 == Environment Effects
 == Environment Effects
@@ -122,19 +122,19 @@ image:jme3/advanced/underwater2.jpg[underwater2.jpg,width="150",height="100",ali
 image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
 image:jme3/advanced/dof-blur.png[dof-blur.png,width="150",height="100"] +
 image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
 image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,width="150",height="100",align="right"]
 
 
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestDepthOfField.java[TestDepthOfField.java] – DepthOfFieldFilter.
 
 
 
 
 
 
 === Fog
 === Fog
 
 
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestFog.java[TestFog.java] – FogFilter.
 
 
 
 
 
 
 === Light Scattering
 === Light Scattering
 
 
-*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestLightScattering.java[TestLightScattering.java] – LightScatteringFilter.
 
 
 
 
 
 
@@ -155,16 +155,16 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
 image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
 image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 
 
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestBloom.java[jme3/src/test/jme3test/post/TestBloom.java]
-*  More details: <<jme3/advanced/bloom_and_glow#,Bloom and Glow>> – BloomFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
+*  More details: <<jme3/advanced/bloom_and_glow#,Bloom and Glow>> – BloomFilter.
 
 
 
 
 
 
 === Light
 === Light
 
 
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestSimpleLighting.java[jme3/src/test/jme3test/light/TestSimpleLighting.java] – DirectionalLight, PointLight
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestLightRadius.java[jme3/src/test/jme3test/light/TestLightRadius.java] – DirectionalLight, PointLight
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestManyLights.java[jme3/src/test/jme3test/light/TestManyLights.java] – .j3o scene
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestSimpleLighting.java[TestSimpleLighting.java] – DirectionalLight, PointLight.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestLightRadius.java[TestLightRadius.java] – DirectionalLight, PointLight.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestManyLights.java[TestManyLights.java] – .j3o scene.
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 
 
 
 
@@ -175,10 +175,11 @@ image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",he
 image:jme3/advanced/shadow.png[shadow.png,width="150",height="100"] +
 image:jme3/advanced/shadow.png[shadow.png,width="150",height="100"] +
 image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
 image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100",align="right"]
 
 
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestShadow.java[jme3/src/test/jme3test/light/TestShadow.java] – BasicShadowRenderer (SceneProcessor)
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestPssmShadow.java[jme3/src/test/jme3test/light/TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO.java[jme3/src/test/jme3test/post/TestSSAO.java], link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO2.java[jme3/src/test/jme3test/post/TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentSSAO.java[jme3/src/test/jme3test/post/TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
+link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 *  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
 
 
 
 
@@ -192,8 +193,8 @@ image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100"
 [.right]
 [.right]
 image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java[jme3/src/test/jme3test/post/TestCartoonEdge.java] – CartoonEdgeFilter
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentCartoonEdge.java[jme3/src/test/jme3test/post/TestTransparentCartoonEdge.java] – CartoonEdgeFilter
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestCartoonEdge.java[TestCartoonEdge.java] – CartoonEdgeFilter.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentCartoonEdge.java[TestTransparentCartoonEdge.java] – CartoonEdgeFilter.
 
 
 
 
 
 
@@ -215,17 +216,17 @@ image:jme3/advanced/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",heigh
 
 
 <<sdk/plugin/shaderblow#,ShaderBlow - GLSL Shader Library>>
 <<sdk/plugin/shaderblow#,ShaderBlow - GLSL Shader Library>>
 
 
-*  LightBlow Shader – blend material texture maps
-*  FakeParticleBlow Shader – jet, fire effect
-*  ToonBlow Shader – Toon Shading, toon edges
-*  Dissolve Shader – Scifi teleportation/dissolve effect
+*  LightBlow Shader – blend material texture maps.
+*  FakeParticleBlow Shader – jet, fire effect.
+*  ToonBlow Shader – Toon Shading, toon edges.
+*  Dissolve Shader – Scifi teleportation/dissolve effect.
 *  MatCap Shader – Gold, metals, glass, toons…!
 *  MatCap Shader – Gold, metals, glass, toons…!
-*  Glass Shader – Glass
-*  Force Shield Shader – Scifi impact-on-force-field effect
-*  SimpleSprite Shader – Animated textures
-*  SimpleSpriteParticle Shader – Sprite library
-*  MovingTexture Shader – Animated cloud/mist texture
-*  SoftParticles Shader – Fire, clouds, smoke etc
+*  Glass Shader – Glass.
+*  Force Shield Shader – Scifi impact-on-force-field effect.
+*  SimpleSprite Shader – Animated textures.
+*  SimpleSpriteParticle Shader – Sprite library.
+*  MovingTexture Shader – Animated cloud/mist texture.
+*  SoftParticles Shader – Fire, clouds, smoke etc.
 *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
 *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
 
 
 Thanks for your awesome contributions! Keep them coming!
 Thanks for your awesome contributions! Keep them coming!
@@ -241,9 +242,9 @@ image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="ri
 
 
 <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 
 
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java[jme3/src/test/jme3test/effect/TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java[jme3/src/test/jme3test/effect/TestPointSprite.java] – cluster of points
-*  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java[jme3/src/test/jme3test/effect/TestMovingParticle.java] – dust, smoke
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
+*  link:uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestMovingParticle.java[TestMovingParticle.java] – dust, smoke.
 
 
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