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remove sdk from docs

mitm001 5 jaren geleden
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      docs/modules/ROOT/pages/jme3.adoc

+ 0 - 16
docs/modules/ROOT/pages/jme3.adoc

@@ -15,7 +15,6 @@ TIP: This is an Admonition. You will see many of these scattered throughout the
 *  <<bsd_license#,Use jMonkeyEngine 3 for free under the BSD License>>
 *  <<jme3/requirements#,Software and hardware requirements>>
 *  <<jme3/features#,All Supported Features>>
-*  link:https://github.com/jMonkeyEngine/sdk#jmonkeyengine-software-development-kit-sdk-[Download jMonkeyEngine 3 SDK]
 
 == Documentation for Intermediate Users
 
@@ -53,17 +52,6 @@ Now that you understood the basics, let's put it all together. The following int
 
 *  link:++https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-jmonkeyengine-the-basics--gamedev-11616++[Neon Vector Shooter tutorial on Tuts+]
 
-=== Video Use Case Tutorials
-
-[NOTE]
-====
-These videos use alpha features only available in the next release.
-====
-
-*  link:https://youtu.be/-OzRZscLlHY[Video: jMonkeyEngine SDK Use Case Demo 1 (Quixote)] 
-**  <<jme3/advanced/sourcecode#,Source Code>> 
-*  link:https://youtu.be/6-YWxD3JByE[Video: jMonkeyEngine SDK Use Case Demo 2 (Models and Materials)]
-
 Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by `menu:File[New Project>JME3 Tests]`) and the example games provided by the community!
 
 
@@ -240,7 +228,6 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 === Logging and Debugging
 
 *  <<jme3/advanced/logging#,Logging>>
-*  <<sdk/log_files#,Log Files>>
 *  <<jme3/advanced/read_graphic_card_capabilites#,Read Graphic Card Capabilites>>
 *  <<jme3/advanced/debugging#,Debugging with Wireframes>>
 
@@ -251,8 +238,6 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 === Deployment
 
 *  <<jme3/android#,Android>>
-*  <<sdk/application_deployment#,Application Deployment (using jMonkeyEngine SDK)>>
-*  <<jme3/webstart#,WebStart Deployment (without jMonkeyEngine SDK)>>
 *  <<jme3/ios#,How to build for iOS and publish to Apple App Store>>
 
 === Virtual Reality &amp; Simulation
@@ -265,7 +250,6 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 
 === Sample Projects
 
-*  <<sdk/sample_code#,JmeTests>> – The "`official`" sample project JmeTests.
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/BookSamples/#BookSamples%2Fsrc[BookSamples] – Some more jME3 code samples
 
 These code examples are not supported by the core team and we cannot guarantee their correctness: