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@@ -353,9 +353,11 @@ inputManager.addJoystickConnectionListener(new JoystickConnectionListener() {
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. Add mappings for moving the player (box) up and down with the H and L keys!
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. Add mappings for moving the player (box) up and down with the H and L keys!
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. Switch off the flyCam and override the WASD keys. +
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. Switch off the flyCam and override the WASD keys. +
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+
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TIP: Use xref:ROOT:jme3/faq.adoc#how-do-i-switch-between-third-person-and-first-person-view[flyCam.setEnabled(false);]
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TIP: Use xref:ROOT:jme3/faq.adoc#how-do-i-switch-between-third-person-and-first-person-view[flyCam.setEnabled(false);]
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. Modify the mappings so that you can also trigger the up an down motion with the mouse scroll wheel! +
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. Modify the mappings so that you can also trigger the up an down motion with the mouse scroll wheel! +
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+
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TIP: Use `new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)`
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TIP: Use `new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)`
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. In which situation would it be better to use variables instead of literals for the MouseInput/KeyInput definitions?
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. In which situation would it be better to use variables instead of literals for the MouseInput/KeyInput definitions?
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