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@@ -124,7 +124,7 @@ Every material feature not listed in the <<jme3/advanced/materials_overview#,Mat
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.. Unwrap the model in the 3D editor and generate a *UV texture* (i.e. one texture file that contains all the pieces of one model from different angles). +
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Don't use multiple separate texture files with one model, it will break the model into several meshes.
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-. Export the model mesh in one of the supported <<jme3/intermediate/file_types#,3D model types>>.
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+. Export the model mesh in one of the supported <<jme3/intermediate/file_types#supported-external-file-types,3D model types>>.
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.. *Bake* each texture into one file when exporting. Create a Texture Atlas.
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.. *Save exported models to subfolders of the `assets/Textures` (sic) directory, so they are together with their textures*!
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