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Fixed bookmark for cross reference.

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a89384dab6

+ 1 - 1
src/docs/asciidoc/jme3/intermediate/multi-media_asset_pipeline.adoc

@@ -124,7 +124,7 @@ Every material feature not listed in the <<jme3/advanced/materials_overview#,Mat
 ..  Unwrap the model in the 3D editor and generate a *UV texture* (i.e. one texture file that contains all the pieces of one model from different angles). +
 Don't use multiple separate texture files with one model, it will break the model into several meshes.
 
-.  Export the model mesh in one of the supported <<jme3/intermediate/file_types#,3D model types>>.
+.  Export the model mesh in one of the supported <<jme3/intermediate/file_types#supported-external-file-types,3D model types>>.
 ..  *Bake* each texture into one file when exporting. Create a Texture Atlas.
 ..  *Save exported models to subfolders of the `assets/Textures` (sic) directory, so they are together with their textures*!