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mitm001 5 år sedan
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      docs/modules/ROOT/pages/jme3/the_scene_graph.adoc

+ 11 - 15
docs/modules/ROOT/pages/jme3/the_scene_graph.adoc

@@ -1,16 +1,12 @@
 = The Scene Graph and Other jME3 Terminology
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/13
 :keywords: spatial, node, mesh, geometry, scenegraph, rootnode
-:relfileprefix: ../
-:imagesdir: ..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-Before you start making games, make sure you understand general <<jme3/terminology#,3D Gaming terminology>>.
+Before you start making games, make sure you understand general xref:tutorials:terminology.adoc[3D Graphics terminology].
 
-Second, if you are a beginner, we recommend our <<jme3/scenegraph_for_dummies#,Scene Graph for Dummies>> presentation for a visual introduction to the concept of a scene graph.
+Second, if you are a beginner, we recommend our xref:tutorials:scenegraph_for_dummies.adoc[Scene Graph for Dummies] presentation for a visual introduction to the concept of a scene graph.
 
 Then continue learning about jME3 concepts here.
 
@@ -86,15 +82,15 @@ a|you look at the sky or your feet
 
 |===
 
-These default settings are called "`WASD`" keys and "`Mouse`" Look. You can customize <<jme3/advanced/input_handling#,input handling>> for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
+These default settings are called "`WASD`" keys and "`Mouse`" Look. You can customize xref:jme3/advanced/input_handling.adoc[input handling] for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
 
 
 == Scene Graph and RootNode
 
-The _scene graph_ represents your 3D world. Objects in the jME3 scene graph are called <<jme3/advanced/spatial#,Spatial>>s. Everything attached to the parent _rootNode_ is part of your scene. Your game inherits the `rootNode` object from the `SimpleApplication` class.
+The _scene graph_ represents your 3D world. Objects in the jME3 scene graph are called xref:jme3/advanced/spatial.adoc[Spatial]s. Everything attached to the parent _rootNode_ is part of your scene. Your game inherits the `rootNode` object from the `SimpleApplication` class.
 
 
-image::jme3/intermediate/scene-graph.png[scene-graph.png,width="",height="",align="center"]
+image::tutorials:intermediate/scene-graph.png[scene-graph.png,width="",height="",align="center"]
 
 
 *  _Attaching_ a Spatial to the rootNode (or its child nodes) adds it to the scene;
@@ -149,11 +145,11 @@ a| The rootNode, the guiNode, an audioNode, a custom grouping node for a vehicle
 
 Before you start creating your game, you should plan your scene graph: Which Nodes and Geometries will you need? Complete the xref:tutorials:beginner.adoc[Beginner tutorials] to learn how to load and create Spatials, how to lay out a scene by attaching, detaching, and transforming Spatials, and how to add interaction and effects to a game.
 
-The <<jme3#documentation-for-intermediate-users#,intermediate and advanced documentation>> gives you more details on how to put all the parts together to create an awesome 3D game in Java!
+//The <<jme3#documentation-for-intermediate-users#,intermediate and advanced documentation>> gives you more details on how to put all the parts together to create an awesome 3D game in Java!
 
 
 == See also
 
-*  <<jme3/advanced/spatial#,Spatial>> – More details about working with Nodes and Geometries
-*  <<jme3/advanced/traverse_scenegraph#,Traverse SceneGraph>> – Find any Node or Geometry in the scenegraph.
-*  <<jme3/advanced/camera#,Camera>> – Learn more about the Camera in the scene.
+*  xref:jme3/advanced/spatial.adoc[Spatial] – More details about working with Nodes and Geometries
+*  xref:jme3/advanced/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
+*  xref:jme3/advanced/camera.adoc[Camera] – Learn more about the Camera in the scene.