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Update mixamo.adoc

mitm001 8 年之前
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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 4 - 4
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -32,16 +32,16 @@ To properly animate your models there are a few rules you must follow.
 
 *  Read the link:https://community.mixamo.com/hc/en-us/articles/210310918-Auto-Rigger-Troubleshooting[Auto-Rig Error Troubleshooting] guide before you do anything else.
 
-*  Clean up your Blender file before exporting. This means you have a game ready model that will become the base for all your animations. The following checklist is provided for your convienence.
+*  Clean up your Blender file prior to exporting. This means you have a game ready model that will become the base for all your animations. The following checklist is provided for your convenience.
 [%interactive]
 - [ ] You have no Animations.
-- [ ] You have no Actions stored in the Dope Sheet Action Editor btn:[Browse Action to be linked] buffer.
+- [ ] There are no Actions stored in the `Dope Sheet Editor`.  Under the `Action Editor` context, select the btn:[Browse Action to be linked] button to check.
 - [ ] You have UV Mapped your model.
 - [ ] You have one Material named the same as your mesh.
-- [ ] You have baked and packed your Texture. For this tutorial we use a diffuse texture (ie, your using a texture atlas), no normal or specular maps.
+- [ ] You have baked and packed your Texture. For this tutorial we use a diffuse texture (i.e. your using a texture atlas), no normal or specular maps.
 - [ ] You have cleared the UV, Material and Texture buffers of unused images, materials and textures.
 - [ ] You have applied the Location, Rotation, and Scale to your model.
-- [ ] *MOST IMPORTANT OF ALL*, in the `menu:Properties Panel[Scene Tab > Units Panel]` set the btn:[Unit of Measure] to Meters and the Length to Metric. Adobe uses centimeters for the FBX exporter and if this is not set the models scale will be unusual to say the least. Besides that, JME3 uses 1 WU = 1 Meter so this will keep things consistant. If you are doing this now, you may have to rescale your model before proceding.
+- [ ] *MOST IMPORTANT OF ALL*, in the `menu:Properties Panel[Scene Tab > Units Panel]` set the btn:[Unit of Measure] to Meters and the Length to Metric. Adobe uses centimeters for the FBX exporter and if this is not set the models scale will be unusual to say the least. Besides that, JME3 uses 1 WU = 1 Meter so this will keep things consistent. If you are doing this now, you may have to re-scale your model before proceding.
 
 [TIP]
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