ソースを参照

link to images

mitm001 5 年 前
コミット
aa7d4c4c3f

+ 3 - 7
docs/modules/core/pages/scene/mesh.adoc

@@ -1,15 +1,11 @@
 = Polygon Meshes
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/22
 :keywords: spatial, node, mesh, geometry, scenegraph
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
-image::jme3/dolphin-mesh.png[dolphin-mesh.png,width="",height="",align="right"]
+image::scene/dolphin-mesh.png[dolphin-mesh.png,width="",height="",align="right"]
 
 
 All visible game elements in a scene, whether it is a Model or a Shape, are made up of polygon meshes. JME3 has a link:{link-javadoc}/com/jme3/scene/Mesh.html[com.jme3.scene.Mesh] class that represents all meshes.

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docs/modules/tutorials/pages/concepts/terminology.adoc

@@ -33,7 +33,7 @@ The *jME Context* makes settings, renderer, timer, input and event listeners, di
 === Polygon, Mesh, Vertex
 
 [.right]
-image::ROOT:jme3/dolphin-mesh.png[dolphin-mesh.png,width="",height=""]
+image::core:scene/dolphin-mesh.png[dolphin-mesh.png,width="",height=""]
 
 
 Most visible objects in a 3D scene are made up of polygon meshes – characters, terrains, buildings, etc. A mesh is a grid-like structure that represents a complex shape. The advantage of a mesh is that it is mathematically simple enough to render in real time, and detailed enough to be recognizable.