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Merge pull request #57 from mitm001/patch-15

Update hello_animation.adoc
mitm001 9 ani în urmă
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      src/docs/asciidoc/jme3/beginner/hello_animation.adoc

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src/docs/asciidoc/jme3/beginner/hello_animation.adoc

@@ -332,6 +332,7 @@ Can you identify individual bones in the skeleton?
 Now you can load animated models, identify stored animations, and trigger animations by using onAnimCycleDone() and onAnimChange(). You also learned that you can play several animations simultaneously, by starting each in a channel of its own. This could be useful if you ever want to animate the lower and upper part of the characters body independently, for example the legs run, while the arms use a weapon.
 
 Now that your character can walk, wouldn't it be cool if it could also pick up things, or aim a weapon at things, or open doors? Time to reveal the secrets of <<jme3/beginner/hello_picking#,mouse picking>>!
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 See also: link:https://docs.google.com/leaf?id=0B9hhZie2D-fEYmRkMTYwN2YtMzQ0My00NTM4LThhOTYtZTk1MTRlYTNjYTc3&hl=en[Creating Animated OgreXML Models in Blender]