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fix smart quotes

mitm001 vor 5 Jahren
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b07b091143
1 geänderte Dateien mit 12 neuen und 12 gelöschten Zeilen
  1. 12 12
      docs/modules/sdk/pages/scene_composer.adoc

+ 12 - 12
docs/modules/sdk/pages/scene_composer.adoc

@@ -26,9 +26,9 @@ The jMonkeyEngine SDK stores the scene in a j3o file, this binary file contains
 
 To create a blank scene file do the following:
 
-.  Right click the “Scenes folder in your Project Assets and select “New→Other
-.  Select “Scene to the left then select “Empty jME3 Scene and press “Next
-.  Enter a file name for your scene like “MyScene and press “OK
+.  Right click the "`Scenes`" folder in your Project Assets and select menu:New[Other]
+.  Select "`Scene`" to the left then select "`Empty jME3 Scene`" and press "`Next`"
+.  Enter a file name for your scene like "`MyScene`" and press "`OK`"
 
 
 == Loading the scene
@@ -40,7 +40,7 @@ image::jmonkeyplatform-docu-2.png[jmonkeyplatform-docu-2.png,width="421",height=
 To open a scene
 
 .  In the Project Explorer, right-click the *.j3o file of the scene
-.  Choose “Open in SceneComposer
+.  Choose "`Open`" in SceneComposer
 
 Now the SceneComposer window opens at the bottom and displays the scene in the SceneViewer. The SceneExplorer displays the contained scene graph as a tree and when selecting a node, you can edit the properties of the corresponding scene graph object in the Properties window.
 
@@ -50,8 +50,8 @@ For now, you only see the cursor in the SceneViewer and a single node (the root
 == Adding light to the scene
 
 .  Select the root node in the SceneExplorer
-.  Select “Directional Light in the SceneComposer window
-.  Press the “+ button in the SceneComposer window
+.  Select "Directional Light" in the SceneComposer window
+.  Press the "`+`" button in the SceneComposer window
 
 A directional light has been added to your scene, you can see it in the SceneExplorer.
 
@@ -62,13 +62,13 @@ You can add a variety of special objects with the SceneComposer, including light
 
 .  Select root Node in the SceneExplorer
 .  Select the object type in the list displayed in the SceneComposer window
-.  Press the “+ cursor button in the SceneComposer window
+.  Press the "`+`" cursor button in the SceneComposer window
 
 
 == Adding Models to the scene
 
 [.right]
-image::sdk/jmonkeyplatform-docu-3.png[jmonkeyplatform-docu-3.png,width="421",height="298",align="right"]
+image::jmonkeyplatform-docu-3.png[jmonkeyplatform-docu-3.png,width="421",height="298",align="right"]
 
 
 You can directly import 3d models to your scene so that they will be part of your scene file. To be able to import for example an OgreXML file, first export it from your 3D editor to a separate folder in the assets folder of your project (e.g. assets/Models/MyModel/).
@@ -76,7 +76,7 @@ You can directly import 3d models to your scene so that they will be part of you
 .  Place the SceneComposer cursor where you want the model to be
 .  Select the parent Node for the model in the SceneExplorer
 .  In the Project Explorer right-click the model file you want to import
-.  Choose “Add to SceneComposer
+.  Choose "`Add to SceneComposer`"
 
 Note that when importing a model the texture paths are stored absolute, so the folder you import the model from will later only be a textures folder because the original model file is not included in the release.
 
@@ -90,13 +90,13 @@ You can also link models/objects into your scene, this way they are reloaded dyn
 .  Place the SceneComposer cursor where you want the model to be
 .  Select the parent Node for the model in the SceneExplorer
 .  In the Project Explorer right-click the model file you want to link
-.  Choose “Link in SceneComposer
+.  Choose "`Link in SceneComposer`"
 
 Note that when linking objects this way, you cannot edit them as part of the scene. To change the model you have to change the original j3o file.
 
-Also note that although it its possible to directly link external model files (OgreXML, OBJ etc.), this is not recommended. Convert the original file to a j3o file by right-clicking it and selecting “Convert to jME Binary before linking it. This is required because the original model files are not included in the release version of the application.
+Also note that although it its possible to directly link external model files (OgreXML, OBJ etc.), this is not recommended. Convert the original file to a j3o file by right-clicking it and selecting "`Convert to jME Binary`" before linking it. This is required because the original model files are not included in the release version of the application.
 
 
 == Saving the Scene
 
-When a scene has been changed, press the “save button in the main toolbar or press [Ctrl-S] / [Apple-S] to save it.
+When a scene has been changed, press the "`save`" button in the main toolbar or press [Ctrl-S] / [Apple-S] to save it.