Bladeren bron

Added mac os info.

mitm 5 jaren geleden
bovenliggende
commit
b172be869e

+ 1 - 0
src/docs/asciidoc/jme3/external/blender/blender_gltf.adoc

@@ -1,5 +1,6 @@
 = Exporting Models as GlTF meshes from Blender
 :revnumber: 2.0
+:revdate: 03/05/20
 :relfileprefix: ../../../
 :imagesdir: ../../..
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]

+ 2 - 3
src/docs/asciidoc/jme3/ios.adoc

@@ -1,7 +1,6 @@
 = ios
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2
+:revdate: 03/06/20
 :keywords: documentation, iOS, Mac, MacOS, deployment, platform
 :relfileprefix: ../
 :imagesdir: ..

+ 12 - 10
src/docs/asciidoc/jme3/requirements.adoc

@@ -1,7 +1,6 @@
 = jMonkeyEngine3 Requirements
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2
+:revdate: 03/07/20
 :relfileprefix: ../
 :imagesdir: ..
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
@@ -23,18 +22,21 @@ a|Operating system
 a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux, Solaris
 
 a|Memory (JVM heap size)
-a| &gt; 40 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets
+a| ++>++ 40 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets
 
 a|CPU
-a|&gt; 1 +++<abbr title="Gigahertz">GHz</abbr>+++
+a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
 
 a|Graphic card
-a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better +
-supporting OpenGL 2.0 or better (native libraries are included in download)
+a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better (native libraries are included in download) +
+* Mac OS 
+** Only OpenGL 3.2 is available.
+** With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
 
 a|Java Development Kit
 a|JDK 7 or higher +
-Your development team gets the Java Development Kit for free from link:http://www.java.com[http://www.java.com]; for Mac +++<abbr title="Operating System">OS</abbr>+++, see link:http://support.apple.com/kb/DL1421[apple.com]. +
+Your development team gets the Java Development Kit for free from link:http://www.java.com[http://www.java.com]. +
+Mac +++<abbr title="Operating System">OS</abbr>+++, see link:http://support.apple.com/kb/DL1421[apple.com]. +
 At least intermediate Java experience is required.
 
 |===
@@ -52,10 +54,10 @@ a|Operating system
 a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux, Solaris
 
 a|Memory (JVM heap size)
-a| &gt; 10 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets (models, textures, sounds, etc, of a particular game)
+a| ++>++ 10 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets (models, textures, sounds, etc, of a particular game)
 
 a|CPU
-a|&gt; 1 +++<abbr title="Gigahertz">GHz</abbr>+++
+a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
 
 a|Graphic card
 a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better +

+ 2 - 3
src/docs/asciidoc/sdk/plugin/shaderblow.adoc

@@ -1,7 +1,6 @@
 = ShaderBlow
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2
+:revdate: 05/02/18
 :relfileprefix: ../../
 :imagesdir: ../..
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]