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      docs/modules/tutorials/pages/how-to/debugging.adoc

+ 3 - 7
docs/modules/tutorials/pages/how-to/debugging.adoc

@@ -1,10 +1,6 @@
 = Debugging
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/23
 
 
 When you deal with complex game engine features like animations or physics it is handy to get feedback from the engine how it interpreted the current state. Is the physical object's collision shape really where you think it is? Is the skeleton of the animated character moving like you think it should? This document shows you how to activate visual debug aides.
@@ -16,7 +12,7 @@ If you ever have problems with objects appearing in the wrong spot, with the wro
 Here are some different debug shapes:
 
 
-image::jme3/advanced/debug-shapes.png[debug-shapes.png,width="600",height="220",align="center"]
+image::how-to/debug-shapes.png[debug-shapes.png,width="600",height="220",align="center"]