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Removed double question mark

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      src/docs/asciidoc/jme3/advanced/texture_atlas.adoc

+ 1 - 1
src/docs/asciidoc/jme3/advanced/texture_atlas.adoc

@@ -82,7 +82,7 @@ You reference textures by their *asset key name*, this is what their "`id`" is.
 
 *  Textures are not scaled automatically, and your atlas needs to be created large enough to hold all textures. All methods that allow adding textures return false if the texture could not be added due to the atlas being full.
 *  Secondary textures (normal maps, specular maps etc.) have to be the same size as the main (e.g. DiffuseMap) texture.
-*  The TextureAtlas lets you change the texture coordinates of a mesh or geometry to point at the new locations of its texture inside the atlas (if the texture exists inside the atlas). ??
+*  The TextureAtlas lets you change the texture coordinates of a mesh or geometry to point at the new locations of its texture inside the atlas (if the texture exists inside the atlas).
 
 
 [IMPORTANT]