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@@ -101,7 +101,7 @@ Generally, if at any time during the import and rigging process the model does n
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If everything went well the `Auto-Rigger` will open and your model will be facing you. If not, fix your model in Blender before proceeding.
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If everything went well the `Auto-Rigger` will open and your model will be facing you. If not, fix your model in Blender before proceeding.
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-. If the model is facing you click btn:[Next].
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+. If the model is facing you, click btn:[Next].
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. In this panel you will rig your model. Place the markers as shown in the Auto-Rigger dialog image.
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. In this panel you will rig your model. Place the markers as shown in the Auto-Rigger dialog image.
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[NOTE]
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[NOTE]
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@@ -121,7 +121,7 @@ Remember that the model is facing you so its right is on your left.
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. Select the model to be rigged.
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. Select the model to be rigged.
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. In the far right panel select btn:[Find Animations].
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. In the far right panel select btn:[Find Animations].
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. After deciding on an animation, click the animation to have it applied to your model.
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. After deciding on an animation, click the animation to have it applied to your model.
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-. After the animation is applied to your model toggle the btn:[In Place] checkbox.
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+. After the animation is applied to your model, toggle the btn:[In Place] checkbox.
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[TIP]
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[TIP]
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