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Removed solaris.

mitm 5 ani în urmă
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comite
b749625037

+ 2 - 2
src/docs/asciidoc/jme3/requirements.adoc

@@ -19,7 +19,7 @@ These are the minimum requirements for developers who create games using the jMo
 |===
 
 a|Operating system
-a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux, Solaris
+a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux
 
 a|Memory (JVM heap size)
 a| ++>++ 40 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets
@@ -54,7 +54,7 @@ These are the minimum requirements for your customers, users who play the games
 |===
 
 a|Operating system
-a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux, Solaris
+a|Mac +++<abbr title="Operating System">OS</abbr>+++ X, Windows, Linux
 
 a|Memory (JVM heap size)
 a| ++>++ 10 +++<abbr title="Megabyte">MB</abbr>+++ ++ memory for assets (models, textures, sounds, etc, of a particular game)

+ 3 - 8
src/docs/asciidoc/jme3/webstart.adoc

@@ -1,6 +1,6 @@
 = WebStart (JNLP) Deployment
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../
 :imagesdir: ..
@@ -14,7 +14,7 @@ When you <<sdk/application_deployment#,use the jMonkeyEngine SDK to deploy your
 
 *Problem:*
 
-When running under WebStart, jMonkeyEngine may not have permission to extract the native libraries to the current directory. 
+When running under WebStart, jMonkeyEngine may not have permission to extract the native libraries to the current directory.
 
 *Solution: *
 
@@ -96,11 +96,6 @@ Add the following to your JNLP file:
     <j2se version="1.4+"/>
     <nativelib href="native_macosx.jar"/>
   </resources>
-  <resources os="SunOS" arch="x86">
-    <j2se version="1.4+"/>
-    <nativelib href="native_solaris.jar"/>
-  </resources>
-
 ----