Ali-RS 9 лет назад
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b77906b6e3
1 измененных файлов с 2 добавлено и 2 удалено
  1. 2 2
      src/docs/asciidoc/jme3/rotate.adoc

+ 2 - 2
src/docs/asciidoc/jme3/rotate.adoc

@@ -112,7 +112,7 @@ How to use these tables to speficy a certain rotation:
 
 Quaternion objects can be used as often as you want, so give them meaningfull names, like `roll90, pitch45, yaw180`.
 
-link:http://gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation[More about Quaternions]…
+link:http://moddb.wikia.com/wiki/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation[More about Quaternions]…
 
 
 == Code Sample
@@ -140,7 +140,7 @@ cylinder.updateGeometry();
 You can specify two rotations, and then have jme calculate (interpolate) the steps between two rotations:
 
 *  com.jme3.math.Quaternion, slerp() – store an interpolated step between two rotations
-**  link:http://javadoc.jmonkeyengine.org/com/jme/math/Quaternion.html[com.jme.math.Quaternion]
+**  link:http://javadoc.jmonkeyengine.org/com/jme3/math/Quaternion.html[com.jme3.math.Quaternion]
 **  link:http://javadoc.jmonkeyengine.org/com/jme/math/TransformQuaternion.html[com.jme.math.TransformQuaternion]