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@@ -15,7 +15,7 @@ With very little effort, you can use Adobes Mixamo to fully animate your Blender
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This guide requires:
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-* link:https://www.blender.org/download/[Blender version 2.78c] with its default settings. The exception being `Select With:`, under `menu:File[User Preferences > Input]` is set to `Left Click`.
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+* link:https://www.blender.org/download/[Blender version 2.78c+] with its default settings. The exception being `Select With:`, under `menu:File[User Preferences > Input]` is set to `Left Click`.
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* Blender Ogre exporter 0.6.0, found <<jme3/advanced/ogrecompatibility#,here>>, enabled.
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* Blender FBX file Importing and Exporting, enabled.
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* A Modest amount of Blender knowledge.
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@@ -26,7 +26,7 @@ This guide requires:
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To properly animate your models there are a few rules you must follow.
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-* Read the link:https://community.mixamo.com/hc/en-us/articles/210310918-Auto-Rigger-Troubleshooting[Auto-Rig Error Troubleshooting] guide before you do anything else.
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+* Read the link:https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html[Common Questions] guide before you do anything else.
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* Clean up your Blender file prior to exporting. This means you have a game ready model that will become the base for all your animations. The following checklist is provided for your convenience.
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[%interactive]
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- [ ] You have no Animations.
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@@ -312,7 +312,7 @@ More on the `Ogre` settings can be found in <<jme3/advanced/3d_models#creating-m
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== Appending Blender Animations
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-Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
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+Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Animations>>, <<jme3/advanced/mixamo#mixamo-download#,Mixamo Download>>, <<jme3/advanced/mixamo#creating-blender-animations#,Creating Blender Animations>> and <<jme3/advanced/3d_models#blender-buffer-clearing#,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
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. If your `Rigged` file is closed, open it.
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. From the `Info` header, change the Layout to `Default`.
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