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sf = <span class="keyword">new</span> SomeFilter();
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sf = <span class="keyword">new</span> SomeFilter();
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fpp.addFilter(sf); <span class="comment">// add one or more Filters to FilterPostProcessor</span>
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fpp.addFilter(sf); <span class="comment">// add one or more Filters to FilterPostProcessor</span>
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}</code></pre></div></div></div></div>
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}</code></pre></div></div></div></div>
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-<div class="sect1"><h2 id="water">Water</h2><div class="sectionbody"><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water-post.png" alt="water-post.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water.png" alt="water.png" height="100"></div></div>
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+<div class="sect1"><h2 id="water">Water</h2><div class="sectionbody"><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water-post.png" alt="water-post.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water.png" alt="water.png" width="150" height="100"></div></div>
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<div class="paragraph"><p>The jMonkeyEngine’s <a href="../../jme3/advanced/water.html">"SeaMonkey" WaterFilter</a> simulates ocean waves, foam, including cool underwater caustics.
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<div class="paragraph"><p>The jMonkeyEngine’s <a href="../../jme3/advanced/water.html">"SeaMonkey" WaterFilter</a> simulates ocean waves, foam, including cool underwater caustics.
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Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.</p></div>
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Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.</p></div>
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<div class="paragraph"><p>See also the <a href="http://jmonkeyengine.org/2011/01/15/new-advanced-water-effect-for-jmonkeyengine-3">Rendering Water as Post-Process Effect</a> announcement with video.</p></div>
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<div class="paragraph"><p>See also the <a href="http://jmonkeyengine.org/2011/01/15/new-advanced-water-effect-for-jmonkeyengine-3">Rendering Water as Post-Process Effect</a> announcement with video.</p></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSceneWater.java">jme3/src/test/jme3test/water/TestSceneWater.java</a> – SimpleWaterProcessor (SceneProcessor)</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSimpleWater.java">jme3/src/test/jme3test/water/TestSimpleWater.java</a> – SimpleWaterProcessor (SceneProcessor)</p></li></ul></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSceneWater.java">jme3/src/test/jme3test/water/TestSceneWater.java</a> – SimpleWaterProcessor (SceneProcessor)</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestSimpleWater.java">jme3/src/test/jme3test/water/TestSimpleWater.java</a> – SimpleWaterProcessor (SceneProcessor)</p></li></ul></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water-reflection-muddy.png" alt="water-reflection-muddy.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/underwater2.jpg" alt="underwater2.jpg" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/water-reflection-muddy.png" alt="water-reflection-muddy.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/underwater2.jpg" alt="underwater2.jpg" width="150" height="100"></div></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWater.java">jme3/src/test/jme3test/water/TestPostWater.java</a> – WaterFilter</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWaterLake.java">jme3/src/test/jme3test/water/TestPostWaterLake.java</a> – WaterFilter</p></li></ul></div></div></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWater.java">jme3/src/test/jme3test/water/TestPostWater.java</a> – WaterFilter</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/water/TestPostWaterLake.java">jme3/src/test/jme3test/water/TestPostWaterLake.java</a> – WaterFilter</p></li></ul></div></div></div>
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-<div class="sect2"><h3 id="environment-effects">Environment Effects</h3><div class="sect2"><h3 id="depth-of-field-blur">Depth of Field Blur</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/dof-blur.png" alt="dof-blur.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/light-scattering-filter.png" alt="light-scattering-filter.png" height="100"></div></div>
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+<div class="sect2"><h3 id="environment-effects">Environment Effects</h3><div class="sect2"><h3 id="depth-of-field-blur">Depth of Field Blur</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/dof-blur.png" alt="dof-blur.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/light-scattering-filter.png" alt="light-scattering-filter.png" width="150" height="100"></div></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestDepthOfField.java">jme3/src/test/jme3test/post/TestDepthOfField.java</a> – DepthOfFieldFilter</p></li></ul></div></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestDepthOfField.java">jme3/src/test/jme3test/post/TestDepthOfField.java</a> – DepthOfFieldFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="fog">Fog</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestFog.java">jme3/src/test/jme3test/post/TestFog.java</a> – FogFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="fog">Fog</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestFog.java">jme3/src/test/jme3test/post/TestFog.java</a> – FogFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="light-scattering">Light Scattering</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestLightScattering.java">jme3/src/test/jme3test/post/TestLightScattering.java</a> – LightScatteringFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="light-scattering">Light Scattering</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestLightScattering.java">jme3/src/test/jme3test/post/TestLightScattering.java</a> – LightScatteringFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="vegetation">Vegetation</h3><div class="ulist"><ul><li><p>Contribution: <a href="../../jme3/contributions/vegetationsystem/grass.html">Grass System</a></p></li><li><p>Contribution: <a href="http://jmonkeyengine.org/groups/user-code-projects/forum/topic/generating-vegetation-paged-geometry-style/">Trees (WIP)</a></p></li></ul></div></div></div>
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<div class="sect2"><h3 id="vegetation">Vegetation</h3><div class="ulist"><ul><li><p>Contribution: <a href="../../jme3/contributions/vegetationsystem/grass.html">Grass System</a></p></li><li><p>Contribution: <a href="http://jmonkeyengine.org/groups/user-code-projects/forum/topic/generating-vegetation-paged-geometry-style/">Trees (WIP)</a></p></li></ul></div></div></div>
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-<div class="sect2"><h3 id="light-and-shadows">Light and Shadows</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/tanlglow1.png" alt="tanlglow1.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shadow-sponza-ssao.png" alt="shadow-sponza-ssao.png" height="100"></div></div>
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+<div class="sect2"><h3 id="light-and-shadows">Light and Shadows</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/tanlglow1.png" alt="tanlglow1.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shadow-sponza-ssao.png" alt="shadow-sponza-ssao.png" width="150" height="100"></div></div>
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<div class="sect2"><h3 id="bloom-and-glow">Bloom and Glow</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestBloom.java">jme3/src/test/jme3test/post/TestBloom.java</a></p></li><li><p>More details: <a href="../../jme3/advanced/bloom_and_glow.html">Bloom and Glow</a> – BloomFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="bloom-and-glow">Bloom and Glow</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestBloom.java">jme3/src/test/jme3test/post/TestBloom.java</a></p></li><li><p>More details: <a href="../../jme3/advanced/bloom_and_glow.html">Bloom and Glow</a> – BloomFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="light">Light</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestSimpleLighting.java">jme3/src/test/jme3test/light/TestSimpleLighting.java</a> – DirectionalLight, PointLight</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestLightRadius.java">jme3/src/test/jme3test/light/TestLightRadius.java</a> – DirectionalLight, PointLight</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestManyLights.java">jme3/src/test/jme3test/light/TestManyLights.java</a> – .j3o scene</p></li><li><p>More details: <a href="../../jme3/advanced/light_and_shadow.html">Light and Shadow</a></p></li></ul></div>
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<div class="sect2"><h3 id="light">Light</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestSimpleLighting.java">jme3/src/test/jme3test/light/TestSimpleLighting.java</a> – DirectionalLight, PointLight</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestLightRadius.java">jme3/src/test/jme3test/light/TestLightRadius.java</a> – DirectionalLight, PointLight</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestManyLights.java">jme3/src/test/jme3test/light/TestManyLights.java</a> – .j3o scene</p></li><li><p>More details: <a href="../../jme3/advanced/light_and_shadow.html">Light and Shadow</a></p></li></ul></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shadow.png" alt="shadow.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/light-sources.png" alt="light-sources.png" height="100"></div></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shadow.png" alt="shadow.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/light-sources.png" alt="light-sources.png" width="150" height="100"></div></div></div>
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<div class="sect2"><h3 id="shadow">Shadow</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestShadow.java">jme3/src/test/jme3test/light/TestShadow.java</a> – BasicShadowRenderer (SceneProcessor)</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestPssmShadow.java">jme3/src/test/jme3test/light/TestPssmShadow.java</a> – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO.java">jme3/src/test/jme3test/post/TestSSAO.java</a>, <a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO2.java">jme3/src/test/jme3test/post/TestSSAO2.java</a> – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentSSAO.java">jme3/src/test/jme3test/post/TestTransparentSSAO.java</a> – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy</p></li><li><p>More details: <a href="../../jme3/advanced/light_and_shadow.html">Light and Shadow</a></p></li></ul></div></div></div>
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<div class="sect2"><h3 id="shadow">Shadow</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestShadow.java">jme3/src/test/jme3test/light/TestShadow.java</a> – BasicShadowRenderer (SceneProcessor)</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/light/TestPssmShadow.java">jme3/src/test/jme3test/light/TestPssmShadow.java</a> – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO.java">jme3/src/test/jme3test/post/TestSSAO.java</a>, <a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestSSAO2.java">jme3/src/test/jme3test/post/TestSSAO2.java</a> – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentSSAO.java">jme3/src/test/jme3test/post/TestTransparentSSAO.java</a> – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy</p></li><li><p>More details: <a href="../../jme3/advanced/light_and_shadow.html">Light and Shadow</a></p></li></ul></div></div></div>
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-<div class="sect2"><h3 id="special-glass-metal-dissolve-toon">Special: Glass, Metal, Dissolve, Toon</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/toon-dino.png" alt="toon-dino.png" height="100"></div></div>
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+<div class="sect2"><h3 id="special-glass-metal-dissolve-toon">Special: Glass, Metal, Dissolve, Toon</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/toon-dino.png" alt="toon-dino.png" width="150" height="100"></div></div>
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<div class="sect2"><h3 id="toon-effect">Toon Effect</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java">jme3/src/test/jme3test/post/TestCartoonEdge.java</a> – CartoonEdgeFilter</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentCartoonEdge.java">jme3/src/test/jme3test/post/TestTransparentCartoonEdge.java</a> – CartoonEdgeFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="toon-effect">Toon Effect</h3><div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java">jme3/src/test/jme3test/post/TestCartoonEdge.java</a> – CartoonEdgeFilter</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestTransparentCartoonEdge.java">jme3/src/test/jme3test/post/TestTransparentCartoonEdge.java</a> – CartoonEdgeFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="fade-in-fade-out">Fade in / Fade out</h3><div class="ulist"><ul><li><p><a href="../../jme3/advanced/fade.html">Fade</a> – FadeFilter</p></li></ul></div></div>
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<div class="sect2"><h3 id="fade-in-fade-out">Fade in / Fade out</h3><div class="ulist"><ul><li><p><a href="../../jme3/advanced/fade.html">Fade</a> – FadeFilter</p></li></ul></div></div>
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-<div class="sect2"><h3 id="user-contributed">User Contributed</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_light1.jpg" alt="shaderblow_light1.jpg" height="150"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_glass.jpg" alt="shaderblow_glass.jpg" height="150"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_matcap.jpg" alt="shaderblow_matcap.jpg" height="150"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_light2.jpg" alt="shaderblow_light2.jpg" height="150"></div></div>
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+<div class="sect2"><h3 id="user-contributed">User Contributed</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_light1.jpg" alt="shaderblow_light1.jpg" width="78" height="150"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_glass.jpg" alt="shaderblow_glass.jpg" width="80" height="150"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_matcap.jpg" alt="shaderblow_matcap.jpg" width="150" height="150"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/shaderblow_light2.jpg" alt="shaderblow_light2.jpg" width="66" height="150"></div></div>
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<div class="paragraph"><p><a href="../../sdk/plugin/shaderblow.html">ShaderBlow - GLSL Shader Library</a></p></div>
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<div class="paragraph"><p><a href="../../sdk/plugin/shaderblow.html">ShaderBlow - GLSL Shader Library</a></p></div>
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<div class="ulist"><ul><li><p>LightBlow Shader – blend material texture maps</p></li><li><p>FakeParticleBlow Shader – jet, fire effect</p></li><li><p>ToonBlow Shader – Toon Shading, toon edges</p></li><li><p>Dissolve Shader – Scifi teleportation/dissolve effect</p></li><li><p>MatCap Shader – Gold, metals, glass, toons…!</p></li><li><p>Glass Shader – Glass</p></li><li><p>Force Shield Shader – Scifi impact-on-force-field effect</p></li><li><p>SimpleSprite Shader – Animated textures</p></li><li><p>SimpleSpriteParticle Shader – Sprite library</p></li><li><p>MovingTexture Shader – Animated cloud/mist texture</p></li><li><p>SoftParticles Shader – Fire, clouds, smoke etc</p></li><li><p>Displace Shader – Deformation effect: Ripple, wave, pulse, swell!</p></li></ul></div>
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<div class="ulist"><ul><li><p>LightBlow Shader – blend material texture maps</p></li><li><p>FakeParticleBlow Shader – jet, fire effect</p></li><li><p>ToonBlow Shader – Toon Shading, toon edges</p></li><li><p>Dissolve Shader – Scifi teleportation/dissolve effect</p></li><li><p>MatCap Shader – Gold, metals, glass, toons…!</p></li><li><p>Glass Shader – Glass</p></li><li><p>Force Shield Shader – Scifi impact-on-force-field effect</p></li><li><p>SimpleSprite Shader – Animated textures</p></li><li><p>SimpleSpriteParticle Shader – Sprite library</p></li><li><p>MovingTexture Shader – Animated cloud/mist texture</p></li><li><p>SoftParticles Shader – Fire, clouds, smoke etc</p></li><li><p>Displace Shader – Deformation effect: Ripple, wave, pulse, swell!</p></li></ul></div>
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<div class="paragraph"><p>Thanks for your awesome contributions! Keep them coming!</p></div></div></div>
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<div class="paragraph"><p>Thanks for your awesome contributions! Keep them coming!</p></div></div></div>
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-<div class="sect2"><h3 id="particle-emitters-explosions-fire-smoke">Particle Emitters: Explosions, Fire, Smoke</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/explosion-5.png" alt="explosion-5.png" height="100"></div></div>
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-<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/particle.png" alt="particle.png" height="100"></div></div>
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+<div class="sect2"><h3 id="particle-emitters-explosions-fire-smoke">Particle Emitters: Explosions, Fire, Smoke</h3><div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/explosion-5.png" alt="explosion-5.png" width="150" height="100"></div></div>
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+<div style="text-align: right;" class="imageblock"><div class="content"><img src="../../jme3/advanced/particle.png" alt="particle.png" width="150" height="100"></div></div>
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<div class="paragraph"><p><a href="../../jme3/advanced/particle_emitters.html">Particle emitter effects</a> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…</p></div>
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<div class="paragraph"><p><a href="../../jme3/advanced/particle_emitters.html">Particle emitter effects</a> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…</p></div>
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java">jme3/src/test/jme3test/effect/TestExplosionEffect.java</a> – debris, flame, flash, shockwave, smoke, sparks</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java">jme3/src/test/jme3test/effect/TestPointSprite.java</a> – cluster of points</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java">jme3/src/test/jme3test/effect/TestMovingParticle.java</a> – dust, smoke
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<div class="ulist"><ul><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java">jme3/src/test/jme3test/effect/TestExplosionEffect.java</a> – debris, flame, flash, shockwave, smoke, sparks</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java">jme3/src/test/jme3test/effect/TestPointSprite.java</a> – cluster of points</p></li><li><p><a href="http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java">jme3/src/test/jme3test/effect/TestMovingParticle.java</a> – dust, smoke
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'''</p></li></ul></div>
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'''</p></li></ul></div>
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@@ -87,7 +87,7 @@ It can be a post pass to do after the main filter has been rendered to screen (f
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<div class="paragraph"><p>Filters in a nutshell.
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<div class="paragraph"><p>Filters in a nutshell.
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'''</p></div>
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'''</p></div>
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<div class="paragraph"><p>See also:</p></div>
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<div class="paragraph"><p>See also:</p></div>
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-<div class="ulist"><ul><li><p><a href="../../jme3/advanced/particle_emitters.html">Particle Emitters</a></p></li><li><p><a href="../../jme3/advanced/bloom_and_glow.html">Bloom and Glow</a></p></li><li><p><a href="http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/">Photoshop Tutorial for Sky and space effects (article)</a></p></li></ul></div></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2017-01-24 19:02:48 UTC</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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+<div class="ulist"><ul><li><p><a href="../../jme3/advanced/particle_emitters.html">Particle Emitters</a></p></li><li><p><a href="../../jme3/advanced/bloom_and_glow.html">Bloom and Glow</a></p></li><li><p><a href="http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/">Photoshop Tutorial for Sky and space effects (article)</a></p></li></ul></div></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2017-01-24 19:32:04 UTC</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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