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Update effects_overview.adoc

5th pass of aligning text to the left of images.
Fixed broken horizontal rules.
mitm001 hace 9 años
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Se han modificado 1 ficheros con 10 adiciones y 6 borrados
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      src/docs/asciidoc/jme3/advanced/effects_overview.adoc

+ 10 - 6
src/docs/asciidoc/jme3/advanced/effects_overview.adoc

@@ -81,6 +81,7 @@ public class MyGame extends SimpleApplication {
 ----
 ----
 
 
 
 
+
 == Water
 == Water
 
 
 [.float-group]
 [.float-group]
@@ -137,7 +138,6 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 
 
 
 
 
 
-
 === Vegetation
 === Vegetation
 
 
 *  Contribution: <<jme3/contributions/vegetationsystem/grass#,Grass System>>
 *  Contribution: <<jme3/contributions/vegetationsystem/grass#,Grass System>>
@@ -190,7 +190,6 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 
 
 
 
 
-
 === Toon Effect
 === Toon Effect
 
 
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java[jme3/src/test/jme3test/post/TestCartoonEdge.java] – CartoonEdgeFilter
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/post/TestCartoonEdge.java[jme3/src/test/jme3test/post/TestCartoonEdge.java] – CartoonEdgeFilter
@@ -206,6 +205,8 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 
 === User Contributed
 === User Contributed
 
 
+[.float-group]
+--
 [.right]
 [.right]
 image:jme3/advanced/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"] +
 image:jme3/advanced/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"] +
 image:jme3/advanced/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"] +
 image:jme3/advanced/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"] +
@@ -228,24 +229,26 @@ image:jme3/advanced/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",heigh
 *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
 *  Displace Shader – Deformation effect: Ripple, wave, pulse, swell!
 
 
 Thanks for your awesome contributions! Keep them coming!
 Thanks for your awesome contributions! Keep them coming!
+--
 
 
 
 
 
 
 == Particle Emitters: Explosions, Fire, Smoke
 == Particle Emitters: Explosions, Fire, Smoke
 
 
-
-image::jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100",align="right"]
-
-image::jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
+[.right]
+image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
+image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
 
 
 <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 
 
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java[jme3/src/test/jme3test/effect/TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestExplosionEffect.java[jme3/src/test/jme3test/effect/TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java[jme3/src/test/jme3test/effect/TestPointSprite.java] – cluster of points
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestPointSprite.java[jme3/src/test/jme3test/effect/TestPointSprite.java] – cluster of points
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java[jme3/src/test/jme3test/effect/TestMovingParticle.java] – dust, smoke
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/effect/TestMovingParticle.java[jme3/src/test/jme3test/effect/TestMovingParticle.java] – dust, smoke
+
 '''
 '''
 
 
 
 
+
 === Creating your own Filters
 === Creating your own Filters
 
 
 Here is an extract taken from @nehon in the forum thread (link:http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
 Here is an extract taken from @nehon in the forum thread (link:http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
@@ -272,6 +275,7 @@ It can be a post pass to do after the main filter has been rendered to screen (f
 The bloom Filter does an intensive use of passes.
 The bloom Filter does an intensive use of passes.
 
 
 Filters in a nutshell.
 Filters in a nutshell.
+
 '''
 '''
 
 
 See also:
 See also: