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@@ -86,5 +86,32 @@ This may take some time and if the model does not appear within 2 minutes someth
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When the model appears, click through to the end of the process.
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When the model appears, click through to the end of the process.
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-
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+
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== Download
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== Download
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+Navigate to `My Assets`. You should now see your model in a TPose position. This will be your base model for all animations. We will also use it as our newly rigged model for Blender.
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+. Select the TPose model and then click the btn:[Queue Download] button.
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+. In the `Download Settings` dialog the `Format` is FBX and `Pose` is TPose.
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+. Click the btn:[Queue Download] button.
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+After the file is ready, it will be in your `Downloads` directory on Mixamo.
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+Click the btn:[Queue Download] button under `Status`, rename the file to TPose and save the it to your computer. Preferably in the same directory as your blender file.
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+== Preparing Blender for Animations
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+Before you can import any animations from Mixamo, you should have a file that is separate from the model file you exported earlier. Although its not required, it's best to do so. Things can go wrong and you dont want to destroy your model file by accident so it's always best to keep things separate. With that said lets begin.
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+
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+.Blender
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+. In the `Info` header at the top of the program, select `menu:File[New > Reload Startup]`.
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+. Select the default cube and delete it.
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+. In the `Properties Panel, located at the bottom right, select the `Scene` tab. In the `Units` panel change the `Units of measure` to `Meters` and `Length' to `Metric`.
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+[TIP]
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+====
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+You should create and save a default startup file in Blender. `menu:File[Save Startup File]`. This way you will not have to constantly redo things. Setting your `Units of measure` is the first thing you should do. You can always restore the default startup file by selecting `menu:File[Load Factory Settings]` at any time.
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+====
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