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@@ -528,7 +528,7 @@ Use collision detection. The most common solution is to use jme's physics integr
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*Learn more:*
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* xref:beginner/hello_collision.adoc[Hello Collision]
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-* xref:ROOT:jme3/advanced/physics.adoc[Physics]
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+* xref:physics/physics.adoc[Physics]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-bullet/src/common/java/com/jme3/bullet[com.jme3.bullet.]
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* CapsuleCollisionShape versus CompoundCollisionShape, CharacterControl versus RigidBodyControl.
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@@ -540,7 +540,7 @@ Add physics controls to Spatials and give them spherical or cylindrical bounding
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*Learn more:*
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* xref:beginner/hello_physics.adoc[Hello Physics]
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-* xref:ROOT:jme3/advanced/physics.adoc[Physics]
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+* xref:physics/physics.adoc[Physics]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/bounding[com.jme3.bounding.]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-bullet/src/main/java/com/jme3/bullet/collision[com.jme3.bullet.collisions]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-bullet/src/common/java/com/jme3/bullet/control/RigidBodyControl.java[com.jme3.bullet.control.RigidBodyControl.java]
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