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@@ -23,6 +23,7 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
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[%interactive]
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[%interactive]
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+.Blender Skybox Checklist
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- [ ] Start with a new file in blender.
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- [ ] Start with a new file in blender.
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- [ ] Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
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- [ ] Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
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- [ ] Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
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- [ ] Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
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@@ -31,10 +32,8 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
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- [ ] Change your 3d view to top-ortho by pressing kbd:[NumPad 7] followed by kbd:[NumPad 5].
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- [ ] Change your 3d view to top-ortho by pressing kbd:[NumPad 7] followed by kbd:[NumPad 5].
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- [ ] With the camera still selected, press kbd:[R] immediately followed by kbd:[X] immediately followed by 90 immediately followed by kbd:[Enter] to rotate the camera 90 degrees around the X axis.
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- [ ] With the camera still selected, press kbd:[R] immediately followed by kbd:[X] immediately followed by 90 immediately followed by kbd:[Enter] to rotate the camera 90 degrees around the X axis.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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-+
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* Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
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* Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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-+
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* With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
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* With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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- [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
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* With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
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* With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
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