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mitm001 5 år sedan
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1 ändrade filer med 4 tillägg och 8 borttagningar
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      docs/modules/tutorials/pages/beginner/hello_terrain.adoc

+ 4 - 8
docs/modules/tutorials/pages/beginner/hello_terrain.adoc

@@ -409,18 +409,14 @@ For this exercise, you can keep using the splat Material from the sample code ab
 
 
 === Exercise 3: Solid Terrains
 === Exercise 3: Solid Terrains
 
 
-Can you combine what you learned here and in <<jme3/beginner/hello_collision#,Hello Collision>>, and <<jme3/advanced/terrain_collision#,make the terrain solid>>?
+Can you combine what you learned here and in xref:beginner/hello_collision.adoc[Hello Collision], and xref:ROOT:jme3/advanced/terrain_collision.adoc[make the terrain solid]?
 
 
 
 
 == Conclusion
 == Conclusion
 
 
 You have learned how to create terrains that are more efficient than loading one giant model. You know how to generate random or create handmade heightmaps. You can add a LOD control to render large terrains faster. You are aware that you can combine what you learned about collision detection to make the terrain solid to a physical player. You are also able to texture a terrain “like a boss using layered Materials and texture splatting. You are aware that the jMonkeyEngine SDK provides a TerrainEditor that helps with most of these manual tasks.
 You have learned how to create terrains that are more efficient than loading one giant model. You know how to generate random or create handmade heightmaps. You can add a LOD control to render large terrains faster. You are aware that you can combine what you learned about collision detection to make the terrain solid to a physical player. You are also able to texture a terrain “like a boss using layered Materials and texture splatting. You are aware that the jMonkeyEngine SDK provides a TerrainEditor that helps with most of these manual tasks.
 
 
-Do you want to hear your players say '`ouch!`' when they bump into a wall or fall off a hill? Continue with learning <<jme3/beginner/hello_audio#,how to add sound>> to your game.
+*See also:*
 
 
-'''
-
-See also:
-
-*  <<jme3/advanced/terrain_collision#,Terrain Collision>>
-*  <<jme3/advanced/terrain.html#, Advanced Terrain>>
+*  xref:ROOT:jme3/advanced/terrain_collision.adoc[Terrain Collision]
+*  xref:ROOT:jme3/advanced/terrain.html.adoc[Advanced Terrain]