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Update rotate.adoc

Removed broken links for scale and translate.
mitm001 9 سال پیش
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c1e42267c6
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
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      src/docs/asciidoc/jme3/rotate.adoc

+ 1 - 1
src/docs/asciidoc/jme3/rotate.adoc

@@ -165,7 +165,7 @@ Does the object end up in an unexpected location, or at an unexpected angle? If
 
 
 == Tip: Transformation Matrix
 == Tip: Transformation Matrix
 
 
-This here is just about rotation, but there are three types of 3-D transformation: <<jme3/rotate#,rotate>>, <<jme3/scale#,scale>>, and <<jme3/translate#,translate>>.
+This here is just about rotation, but there are three types of 3-D transformation: <<jme3/rotate#,rotate>>, scale, and translate.
 
 
 You can do all transformations in individual steps (and then update the objects geometry and bounds), or you can combine them and transform the object in one step. If you have a lot of repetitive movement going on in your game it's worth learning more about Transformation Matrices for optimization. JME can also help you interpolate the steps between two fixed transformations.
 You can do all transformations in individual steps (and then update the objects geometry and bounds), or you can combine them and transform the object in one step. If you have a lot of repetitive movement going on in your game it's worth learning more about Transformation Matrices for optimization. JME can also help you interpolate the steps between two fixed transformations.