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@@ -107,7 +107,7 @@ public class HelloAnimation extends SimpleApplication
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== Creating and Loading Animated Models
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-You create animated models with a tool such as Blender. Take some time and learn how to create your own models in these link:http://www.blender.org/education-help/tutorials/animation/[Blender Animation Tutorials]. For now, download and use a free model, such as the one included here as an example (link:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Models/Oto/[Oto Golem], and link:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Models/Ninja/[Ninja]).
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+You create animated models with a tool such as Blender. Take some time and learn how to create your own models in these link:http://www.blender.org/education-help/tutorials/animation/[Blender Animation Tutorials]. For now, download and use a free model, such as the one included here as an example (link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-testdata/src/main/resources/Models/Oto/[Oto Golem], and link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-testdata/src/main/resources/Models/Ninja/[Ninja]).
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Loading an animated model is pretty straight-forward, just as you have learned in the previous chapters. Animated Ogre models come as a set of files: The model is in `Oto.mesh.xml`, and the animation details are in `Oto.skeleton.xml`, plus the usual files for materials and textures. Check that all files of the model are together in the same `Model` subdirectory.
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