瀏覽代碼

fix links

mitm001 5 年之前
父節點
當前提交
ca4e1efe01

+ 1 - 1
docs/modules/tutorials/pages/how-to/modeling/blender/blender.adoc

@@ -182,7 +182,7 @@ Bake Action::
 .  The `Linked Action` in the `Dope Sheet Editor` will change to the newly baked action and is named `Action`. Rename this to the name of the imported animation.
 .  Select the btn:[F] button to save the action.
 .  Save your file.
-.  Clear the old action from the `Linked Action` buffer. See xref:jme3/external/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] for more information.
+.  Clear the old action from the `Linked Action` buffer. See xref:how-to/modeling/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] for more information.
 
 
 == Normal Map baking

+ 1 - 1
docs/modules/tutorials/pages/how-to/modeling/blender/blender_gltf.adoc

@@ -28,7 +28,7 @@ As always, see xref:tutorials:concepts/best_practices.adoc[Best Practices] for a
 
 [TIP]
 ====
-xref:jme3/external/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] should be performed prior to exporting any model from Blender.
+xref:how-to/modeling/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] should be performed prior to exporting any model from Blender.
 ====
 
 == Animations

+ 3 - 3
docs/modules/tutorials/pages/how-to/modeling/blender/blender_ogre_export.adoc

@@ -1,12 +1,12 @@
 = Exporting Models as Ogre XML meshes from Blender
 :author: mitm
-:revnumber: 2.0
-:revdate: 2020/07/13
+:revnumber: 2.1
+:revdate: 2020/07/24
 
 
 [TIP]
 ====
-xref:jme3/external/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] should be performed prior to exporting any model from Blender.
+xref:how-to/modeling/blender/blender_buffer_clearing.adoc[Blender Buffer Clearing] should be performed prior to exporting any model from Blender.
 ====
 
 

+ 2 - 2
docs/modules/tutorials/pages/how-to/modeling/blender/mixamo.adoc

@@ -28,7 +28,7 @@ To properly animate your models there are a few rules you should follow.
 - [ ] You have UV Mapped your model. It isn't required by Mixamo, just for loading your models into jme.
 - [ ] Your models origin is at the base of the mesh.
 - [ ] You have your materials and textures done for your model. It isn't required by Mixamo, just for loading your model into jme.
-  - [ ] You have xref:jme3/external/blender/blender_buffer_clearing.adoc[cleared your buffers]. It isn't required by Mixamo, just makes your models cleaner for jme.
+  - [ ] You have xref:how-to/modeling/blender/blender_buffer_clearing.adoc[cleared your buffers]. It isn't required by Mixamo, just makes your models cleaner for jme.
 - [ ] You have applied the Location, Rotation, and Scale to your model.
 - [ ] *MOST IMPORTANT OF ALL*, in the `menu:Properties Panel[Scene Tab > Units Panel]` set the btn:[Unit of Measure] to Meters and the Length to Metric. Adobe uses centimeters for the FBX exporter and if this is not set the models scale will be unusual to say the least. JME3 uses 1 WU = whatever you determine but meters will make things easier for all aspects of your modeling. If you are doing this now, you may have to re-scale your model before proceeding.
 
@@ -256,7 +256,7 @@ Your rigged file is now ready to export. Export your model using one of the xref
 
 == Appending Blender Animations
 
-Follow the directions for xref:jme3/advanced/mixamo.adoc#mixamo-animations.adoc[Mixamo Animations], xref:jme3/advanced/mixamo.adoc#mixamo-download.adoc[Mixamo Download], xref:jme3/advanced/mixamo.adoc#creating-blender-animations.adoc[Creating Blender Animations], xref:how-to/modeling/blender/blender.adoc#action-baking[Blender Action Baking] and xref:jme3/external/blender/blender_buffer_clearing#the-linked-action-buffer,Clearing The Linked Action Buffer] for all animations you wish to append to your *rigged* animation file.
+Follow the directions for xref:jme3/advanced/mixamo.adoc#mixamo-animations.adoc[Mixamo Animations], xref:jme3/advanced/mixamo.adoc#mixamo-download.adoc[Mixamo Download], xref:jme3/advanced/mixamo.adoc#creating-blender-animations.adoc[Creating Blender Animations], xref:how-to/modeling/blender/blender.adoc#action-baking[Blender Action Baking] and <<blender_buffer_clearing.adoc#the-linked-action-buffer,Clearing The Linked Action Buffer>> for all animations you wish to append to your *rigged* animation file.
 
 .  If your `Rigged` file is closed, open it.
 .  From the `Info` header, change the Layout to `Default`.